Peter Molyneux, the lead designer for Fable III, was at Develop in Brighton today to talk about the Story, Cast and Simulation of Lionhead’s upcoming action RPG.
yea but he said all this before, is it actually gonna translate into game play?
People don't realize that he's regurgitating the same "plans" that he claimed would be in Fable and Fable II. When will people actually call him to task?
Burning bridges is the phrase of the day.
Being such an avid Xbox gamer this must be a real letdown for you, GWAVE. In the end both Fable I & II were great games. If he continues that tradition with Fable III, does it really matter? I heard that GT5 doesn't have full visual damage models for all cars. When will people actually call Yamauchi to task?
neither of you actually read the article did you?
Don't worry about Fable 3 or anything to do with it. Fact is it's only available for 360 and there's nothing like it on PS3. You guys really have nothing this year (GT5 wow)so quit hating because it's obvious your miserable.
yes i did, im a big fan of fable and black and white, all im saying is he has promised the world before and let us down, are you telling me that the fable series is where he said it would be at?, im not slaging the man or the game just saying he says things are going to be in the games that turn out to be untrue. and soda no need to mention GT5 that game is gonna rock all car fans, always has always will.
he didn't promise anything in the article is the point.
The problem with the older fables was that all the add-on stuff was pointless. Marriage/Sex/Kids was there just to be there. If they could actually add meaning to the extra content, then I would be pleased. And make the game more challenging, please. Fable 2 was extremely easy to the point of boring.
i havent ever been able to get into fable it has potentional but it has yet to live up to all the talk hopefully fable 3 with kinect will be a regeneration to the series
is milo in it?
Every game he promises some "epic" experience and then fails to deliver. Then when the next game comes out he talks about how bad the last one was and how the new one will correct all the problems of the last one and how you will be able to do all of these amazing things. It's a cycle of false promises.
that everything he promised in fable 1 was delivered in oblivion: the elder scrolls. He has the passion in his work. He has made good games. He just lacks the innovation to translate properly so he cuts alot of content out. Its those little extras that make the game that much better. He should maybe be a little less vocal about his next project so it doesnt seem like he is hyping up his game.
Totally agree. Also, how about more quest items? And a more-in-depth stat system? How about a better story than the typical boy grows up to be a hero or villian? That choice shit can get overrated after a while. He should learn a lesson from Red Dead Revolver. You can have a strong narrative, less 'choices' and still have an amazing game.
I feel like the only good thing about Fable 2 was the action gameplay. I though it was smooth and easy to do. But then if you arn't rushing through the game and get you stats and weapons up, the game becomes a bore. They needed an extra/hidden tough boss after the end.
One big thing they need to change is the morality system. If you play one game as good, then a second game as being evil, both play throughs feel the same. You're doing the same quests, and killing the same people, and the ending is always the same. Imagine a point in your life where you had the option of doing good or doing bad. They would both have totally different paths, depending on if you did the good or the bad. The path for a darker character should be totally different from a saint like character. Different quests and different enemies. And in Fable 2, I remember Reaver's task. I don't want to spoil it, but it involved a choice between being selfish or selfless. If you were selfish you had no penalties whatsoever. Selfless then you had a major penalty. But you could play the whole game as a good selfless character, and yet when that time came around, you could totally forget your past and do the selfish thing. There need to be more choices like that. Not just one in the course of the game.
All of the stuff included in Fable 2 was a good idea. The way they implemented it just came out wrong. As in it did not add to the game at all. I don't know how to correctly add this kind of stuff, but I will not buy the game if it is just Fable 2.5 with a different story.
this guy keeps gonig on how fable is gonna be this cool awesome game,then he disses them the next year when the next one comes out lol. kinda feel sorry for the old guy,he just doesnt have a clue
Is what Fable needs. Seriously, I understand that Molyneux wants to keep it simple, but it's just clunky having to attack and defend with the same button, and it stunts the pace of the action.
I've given up on fable. I hated the first and second one. What makes him think i'll play the 3rd?.
"You can do things- real things!- and sometimes these things will have a permanent impact on the game world. For example, kill an enemy and he stays killed; he won't suddenly get up and walk away after awhile."
I can't wait, Played #2 several times!
Is that you Peter Molyneux? I've played #2 several times... I sure as hell can wait a very long time for the next one.
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