Top
20°

Ron Gilbert On the Synthesis of DeathSpank

In 2008, he joined up with Vancouver-based Hothead Studios to develop the game; in April of this year, with production largely complete, he left the studio.

Gamasutra sat down with Gilbert to discuss why he left, how DeathSpank originated, how the game's design evolved and crystallized, and what makes a good action-RPG work.

Read Full Story >>
gamasutra.com
The story is too old to be commented.