At Develop this afternoon, a collection of crack indie devs had a chat about how to make money as a micro-studio.
Yeah, that's usually a good price for a good game. I paid like $20 for Trine on PSN, though.
$10 I find to be the right price for games that are short, and simple. I loved the demo for Trine, but I waited until it was on sale for $10. When Joe Danger hits that price too, I will most likely pick that up too. Until then I will just wait it out for the right price.
With a demo you just don't know what you are getting, since PSN+ has the option of getting full game demos, I think companies need to start doing full game demos (ex. Infamous), so you can see what you are getting, and if you determine if it's worth the price of $10 or more.
I can see full game demos for $60 games, or even some $20+ games that have a lot of content to it. But for 15 and under, just a regular demo will do (I hope more developers release demos for like $10/$15 games. Some seem worth it but you never know till you've tried it). Seeing as you can beat many downloadable games within that time frame of a full game demo (1 hour). DeathSpanks' demo was good, it was like 25 or so minutes of game play, and you could do a bunch of quests and such during that time.
Is worth the extra little bit. Im still playing it, making hard levels for my friend lol
Anywhere from five to ten dollars would fit my bill. I don't mind paying more than that though if it has a lot of content, is enjoyable and has a fairly good replay value. It's all up to the game really.
I bought Trine on sale for $9.99
I think Trine is one of the most polished PSN games available, and is well worth $10 when you consider the offline coop capabilities.
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