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Joe Danger Breaks Even

Joe Danger sold 50,000 copies in its first week on sale when it launched mid-June. Impressive indeed for a team of just four (rather lovely) people.

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thesixthaxis.com
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piroh2652d ago

the game has scored 86 metascore from Metacritic and 87.20 from Gamerankings
this company is very clever and talented just like Media Molecule

PSfan092652d ago

well deserved, hello games

captain-obvious2652d ago

this was made by 3 guys
this was pretty much their first game

congtarts
they made a really good game

T9X692652d ago (Edited 2652d ago )

"this company is very clever and talented"

This game is a copy and paste of Trials HD, except dumbed down for casual players.

EDIT: I don't care if you believe me, have fun playing your kiddy version of a real game.

Bobets2652d ago

We believe you MR.single bubble.

Gambit072652d ago

Nobody Fukcs with Joe, buddy.

budbundystyles2652d ago

I logged on for the first time in months to bubbles you for that comment.

HolyOrangeCows2652d ago (Edited 2652d ago )

It's posts like that why you'll never be taken even remotely seriously (Along with ones like where you post the picture of your "PSTREE FANBBOIS ON N4G!" comment bubble on your PSN account).

You are an obsessed and delusional fanboy.

Bathyj2652d ago

Goddamn you're a whinney b*tch. Is that all you do?

Just be happy for these guys, they made a good game and its fun. So what if its derivative. Most things are.

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D4RkNIKON2652d ago (Edited 2652d ago )

Yeah not many games can say that, that's for sure. I am going to have to get this one when I get some money in my PSN wallet.

DA_SHREDDER2652d ago

broke even already? Hold on a minute. I thought Sony pays for their exclusives?

NYPunkster2652d ago (Edited 2652d ago )

Broke even on day one! Sold 50K in just the first week = 750,000

They don't need no stinking Live to make profit, PSN is all they need.

@da_shredder

who said this was a PSN exclusive?

+ Show (2) more repliesLast reply 2652d ago
TheColbertinator2652d ago

Nice work for just 4 devs.Reminds me of how Media Molecule and Jonathan Mak rose to the top with a small group

TheTeam062652d ago

Proof that it doesn't take a studio of developers in the thousands to develop a game that's fun and accepted by many.

And it doesn't involve guns! That's what I'm talking about! Spread the love, baby.

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