The Multi-Player Arms Race of Unlock-able Weapons

DualShockers writes, "I’m 32 years old, I work 9-5, I have a fiancé & 2 kids, I contribute to this website and in my “spare time” I’m a gamer. Now I use the phrase “spare time” tentatively because in reality I do not have any spare time, in fact I have to MAKE time in order to partake of the hobby I love, but I accept this as part of getting older and taking on more responsibilities in the hope that one day I can watch proudly as my own children vegetate in front of the 3D TV while kicking some ISA ass on Killzone 6: Visari’s Revenge. The problem is that games these days require commitment, serious commitment, and so not only do I have to make time to play games I also have to schedule which ones I am going to play in order to be able to get to a comfortable competitive level..."

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Hitman07692902d ago

A very true sentiment of what it's like to try and keep up with the race of unlocking this and unlocking that. Time to get akimbo, time to get silencers, time to get better rocket launchers, but then you still get nuked. It almost feels like a pointless chore sometimes. And the fact that almost every online game is doing it now makes it totally ridiculous to imagine maxing yourself out in all of these games.

What ever happened to the style of Unreal Tournament, Halo 1, Warhawk, etc, where you have to actually fight for your gear and everyone starts off equal?

Spenok2902d ago

People like leveling up and getting rewarded for it i supposed. I cant lie and say i dont.

rroded2902d ago (Edited 2902d ago )

like skins n titles but weps n perks that give you an advantage blow

not only is it less fun for people who cant spend the time keeping up but its a total turn off for new players.

case n point transformers war for cyberton jus rented the game to see if its worth shelling 60 for n the onlines one of those lvl up n get the best weps types. Jus not worth my money got no time ta bother lvl'ing up witha family to support N SO MANY OTHER GAMES TA PLAY.

Crazy stupid thing to do imo if you gotta then if nothing else give players an option to play in a non perk server.

JoelT2902d ago (Edited 2902d ago )

that ruins most online shooter experiences and it was something that was discussed


When you simply don't have as much time as others to play and compete in online shooters it very hard to stay at a peek performance level. Especially if the game has things like unlock-able weapons and such. I read comments on here where people said "well I'm the man and I don't get affected by that, you're a noob, and blah blah blah".

It's not that other core players are noobs, it's that some of us older gamers have JOBS, FAMILIES, and RESPONSIBILITIES. We don't all have the luxury of living in our parent's basements and playing MW2 all night and day. It's sad I know. The one cool thing about having, you know, a real job, is that I can buy all the games I want instead of trolling the lobbies of the one or two shooters my parents buy me all year.

Back on the subject of the piece, shooters need to go back to the style of having to find weapons on the map rather than gaining useless experience points. Make it more about strategy, timing, and memory again instead of rewarding the scrub who goes 2-20 but just happens to play 12 hours a day.

booni32902d ago

i do see that as being part of this case currently. because, multiplayer is such a huge part of the gaming community...but as to why such extensive dedication is required for unlockables that only level the playing field is beyone me...
but im not going to lie. i spend copious amounts of time online gaming so these unlockables only further my enjoyment. its a two sided coin.

MorganX2902d ago

Welcome to casual gaming my friend. You're going to get p0wned. It's part of the growing up process. I did appreciate buying all the cars on Burnout Paradise when I realized going to work everyday would make it take months, maybe a year to do it through play.

With FPS' & TPS' and such, maybe purchasing the weapons for nominal fees will be the answer. Should unbalance the games too much. We'll still get p0wned by dedicated players with hours-in honing aiming skills and memorizing maps.

ZombieNinjaPanda2902d ago

But the thing is, many games don't give you uber powerful weapons that you unlock when you rank up. They just give you different weapons.

Take Bad Company 2 for example. Everyone uses the first Marksman rifle that is given to you, though there are better ones imo, to them it's the best.

For Modern Warfare 1, one of the best guns in the game, the Mp5 was the first gun you got.

kneon2902d ago

It's true of many games that there is little variation in the weapons. Every assault rifle is pretty much the same. Every SMG, LMG and pistol is pretty much the same as all the other weapons in their class. Yet we get people whining when there aren't "enough" weapons in the game.

Just give me one of each class of weapon and maybe a few minor add-ons like scopes and bigger magazines. It should be about the skill of the player, not about playing long enough to unlock the nuclear grenade launcher.

PoSTedUP2902d ago (Edited 2902d ago )

thats the thing, enjoyment comes out of preference and i would be happy to spend a couple of bucks to get my hands on the AK in MWF2 because it is my favorite gun and i do not have it still to this day because of the little time i play.

thats y i love socom, i get every gun right from the start and there are many with different variations and good customizable parts etc.

2902d ago
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