Dennis Scimeca reviews XBLA's newest offering, Blacklight: Tango Down, which promised to innovate but fails to create anything original:
"Blacklight: Tango Down is meant to "show what DLC can do," in terms of delivering high-value content digitially and for a low price. The problem is that we don't need Blacklight to tell us this, as there are already numerous examples, including some superlative first person shooters, to demonstrate the value of DLC titles. Blacklight comes across as a low-budget title that banks on a single innovation, and feels unpolished and raw. Perhaps those are deliberate design aesthetics, but they made the game feel very unattractive such that I wasn't inspired to stick around any longer than I had to."