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Killzone 3 cinematic death detailed with video

Killzone 3 is set to introduce cinematic deaths which will add a dramatic spectacular punch, allowing players new ways to take care of the Helghast.

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Hacker2203d ago TrollingShowReplies(9)
Kerrby2202d ago

Old news is old.

I thought we knew this months ago?

NecrumSlavery2202d ago

GG is really listening to the gamers in this one. This game is going to have so much variety, epic scenarios, awesome MP modes, it's not even just a FPS, but a visual cinematic epic through the eyes of the player.

Only concern is the controls. I hear this game is going to be more run and gun. I don't mind run and gunning, but the think I loved about KZ2, is it was tactical, not a floaty gun shooter. Hopefully they'll mix up the gameplay insegments of tactics and run-n-gun moments, and give controller options to suit everyone

ALFAxD_CENTAURO2202d ago

And it will have Move Support. More variety of Gameplay.

ExplosionSauce2202d ago (Edited 2202d ago )

For those who are lucky enough to have a 3DTV, will be able to experience the game in a new way...
In the THIRD DIMENSION!
http://www.youtube.com/watc...

sikbeta2202d ago (Edited 2202d ago )

KZ3D will be Totally Epic, I can't even wait to play it, GG is making a Huge Beast with this Game, it's Incredibly Awesome the amount of stuff gamers will get in just one Game...

KZ3D FTW!!!

Bloodraid2202d ago

Could someone please explain to me exactly what is so good about the Killzone series? The games really don't have much going for them other than graphics, and other than that they are rather generic shooters. I mean, sure it's pretty to look at and all, but is there a hidden appeal that I'm not seeing in this series?

Also, they need to put a lot of work into these 'cinematic death animations'. The way the jetpack Helghast shot when they died seemed really odd for some reason. Same thing with the ship flying straight at the player.

lagoonalight2202d ago (Edited 2202d ago )

It what way is KZ2 any more generic than anything else out there? Yeah, thought so. The class system was great as were wargames. You might want to actually play it.

Hideo_Kojima2202d ago

For instance, a Helghast drop ships struck by a barrage of W.A.S.P. projectiles doesn't have to simply drop out of the sky; the force of impact can tear off the ship's stabilizers, causing it to bank and spiral wildly out of control before slamming into the ground with a massive explosion. Of course, this also makes it more difficult to predict where the drop ship will come down, as Sev finds out:

Bloodraid2201d ago

"In what way is KZ2 any more generic than anything else out there?" - That pretty much says right there "It is generic, but not anymore generic than everything else." I believe what you meant to ask is what makes KZ2 a generic game in my eyes.

I feel the Killzone series is generic because it doesn't offer much more than any other FPS does. Sure there's a very skeletal class system (which really doesn't even matter seeing as you can mix the abilities with another class anyway), but that's really all it has going for it.

Wargames is just a medley of different game modes, isn't it? How exactly does that innovate? Socom 1 had medley rooms. Granted, the game modes switched after each game, rather than during the game. But it's essentially the same concept.

Why do you assume that just because I dislike Killzone, I don't own it? If I didn't own it I would have no reason to say what I'm saying, now would I? I dislike the game based on personal experience with it. I'm not a fan of 3D Dot Game Heroes either. Does that mean I don't own that game suddenly either?

ExplosionSauce2201d ago (Edited 2201d ago )

I think KZ2 played different than other mainstream FPS games out there. It has a certain feel to it.

A game doesn't have to be completely innovative to be good; and KZ is good. There are a multitude of games out there that don't do anything innovative/new, yet they're great.

+ Show (6) more repliesLast reply 2201d ago
SaberEdge2202d ago

Very nice indeed. Killzone 3 is going to rock.

MiamiACR2202d ago

Now that was one boring video, the two of them? *Scoffs* Not anything we haven't seen since gaming hit 3D and put a gun in our hands.

Kleptic2202d ago

you are absolutely right...Quake had the same physics...

+ Show (1) more replyLast reply 2201d ago
yoghurt2202d ago

Even at pre-alpha stage, probably the best graphics I have seen so far on any console. This game is going to be huge.

doctorspakles2202d ago

Get over the pre-alpha business. Yes the game looks phenomenal, no it will not have noticeably major improvements in graphics as it passes through beta and beyond.

CrippleH2202d ago

That's what people said about Killzone 2 pre-alpha and they ate crow.

hassi942202d ago

@CrippleH

Yes but the engine was still in development then. They have developed and optimized the engine, they are just making the game (and that's why it's only taking 2 years).

lagoonalight2202d ago

Considering they are not using Quincunx anymore and that Guerrilla itself said they are making improvements across the board yes this game will look a lot better than it does now. Would you people stop acting like you are developing this game or that you have ever developed a game in your lives? Seriously, getting old hearing from teeny boppers what Guerrilla is going to do with their game in the next year.

Kleptic2202d ago

people said that about Uncharted 2 also...won't look much better than the first...which was already a top tier game visually this generation...

for me its not how much the visual fidelity will change...its just seeing what the engine can actually do...which imo is what made Uncharted 2 so incredible...having that engine tweaked enough to show new locales and bigger environments was what made it so unstoppable...

killzone 2's engine running jungles?...I'd like to see it, sooner rather than later... apparently we will will

+ Show (1) more replyLast reply 2202d ago
Tee7soo2202d ago TrollingShowReplies(7)