SFG writes: It looked amazing, but the critics said it wasn’t going to work. To them it was a gimmick that would surely die off, because you could not be sure, that a community would stick together. A year and a half later, and Little Big Planet is still going strong. It has been blessed with a constant stream of DLC, that only rivals Rock Band for long term support, and upgrades that have kept the game evolving. With over 3 million copies sold, and over 2 million user created levels, I would call that a success.
It was such a great success, that it forced two things to happen. First, Media Molecule said they wouldn’t do a sequel, but after being out developed by the community, LBP2 was born. The second thing that happened, the success forced Sony’s hand into acquiring Media Molecule, because you can’t have the face of your console running around on someone else’s machine. The tag line on the back of LBP was Play, Create, and Share.