GamerZines writes: In an exclusive interview with GamerZines, TopWare Interactive's Jake DiGennaro has outlined how many hours of entertainment players can expect from Two Worlds II.
as long as there are a lot of appealing side quest I'm fine with 25 hours
I don't know about anyone else, but these kind of things are always announced months before the game is released and when it finally is released we find out this is untrue. So I'll just wait till the game comes out to find out for sure how long it is.
From what I read on the PS blog this sounds like a fun game. Not every day you see such an improvement over the first installment. Best of all it comes out one day before my Bday so that is kind of cool.
25 hours for main storyline is always nice, long as it's needed. I'd rather a short main storyline with a great story then a long main storyline that has been padded to make the game longer. That's what side quests are for. Though based on the article it looks like Two Worlds 2 will also have quite a few side quests.
I'm not even going to lie, although Two Worlds was a piece of crap from a technical stand point, I enjoyed it.
I had a so-called love/hate relationship with Two Worlds. The dialog and bugs were terrible, I remember having to enter codes in the x360 version just to make riding the horse passable. The love part was the controls and gameplay wasn't bad and there really wasn't anything else to play that summer.
I actually liked the dialog just because it was so awful it was amusing. But yeah, it was one of the buggiest games I had ever played.
i cant wait it improved sooooooooo much! im getting into wrpgs and such a lot more. im playing divinity 2 on 360(my pc sucks) and love all the freedom and the challenge. it sucks at first but once your strong enough to explore and make a zombielike thing to fight w you it fu**** rocks! you can turn into a dragon later in the game too. im picking up risen soon and awaiting arcania. i still havnt played oblivian though is it as good as the hype? (i liked fallout 3 btw)
"The main storyline will take players roughly 25 hours to complete, with an additional 15-20 hours of side-questing and exploring." Revealed the PR & community director." "But don't forget there is an entirely separate online co-op campaign, as well as PvP and the highly anticipated 'Village Mode' to keep players busy in the world of Antaloor long after they conquer the single player campaign!" There will be plenty to do, and the world is much bigger this time around as well. It is a completely new game on a new engine and there will be no ports. No more cheesy voice acting, drastically improved visuals and physics, improved combat and an incredibly deep magic system that let's you create and combine so many different spell effects that it will make your head spin. In fact, they have applied to the Guiness Book of World Records for most spells ever in a video game. Love it or hate it, this game is going to be what the first one should have been. Reality Pump have listened and actually show that they care with this game. They at least deserve credit for that.
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