D+PAD Magazine: Crackdown 2 - Reviewed

D+PAD Magazine writes:

Shooting stuff, collecting things, jumping about, driving cars and beating up mutated freaks with your bare knuckles are all tried and tested foundations for classic videogame experiences. With enough polish, each can stand on its own, negating the necessity for a gripping narrative to keep you engaged, and it was on this belief that Realtime Worlds founded the original Crackdown. It was a game with minimal plot that became the archetypal sandbox; playing was its own reward. Since Crackdown launched, however, the world of sandbox gaming has seen some pretty significant advancements…advancements that for Crackdown 2, Ruffian Games has chosen to ignore, instead opting to get right back to what Crackdown did best – yes, that’s right, shooting stuff, collecting things, jumping about…

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