10°

Adventure Gamers: Gray Matter preview

It’s hard to believe, but we are currently living in the year when Jane Jensen’s long-awaited adventure game Gray Matter is actually going to be released. For reference, some of the things that didn’t exist when we first covered this game in 2003: Facebook, Blu-Ray Movies, the Twilight books, Justin Bieber. What’s even more remarkable is that fan anticipation is just as strong now as it was when we first learned of the project seven years ago, if somewhat tinged by frustration and cynicism by now. After all this time, the question is whether any game can measure up to this level of hype and anticipation. I can’t answer that for sure, but I had the opportunity at this year’s E3 convention to see large chunks of the first few chapters of the game demoed by Jane herself (with assistance from dtp entertainment’s Claas Wolter), and it looks exactly as deep, mysterious, and complex as you’d want a Jane Jensen adventure to be.

Read Full Story >>
adventuregamers.com
10°

Interview: Jane Jensen on the 20th Anniversary Edition of Gabriel Knight | AUTOMATON

AUTOMATON's Charles Battersby recently sat down with author and game designer Jane Jensen, writer and creative director of the upcoming HD 20th anniversary edition of the classic Gabriel Knight: Sins of the Fathers, who offers some insight on both the future and past of the Gabriel Knight series and more.

Read Full Story >>
automaton.am
20°
7.0

Gray Matter Review | NoobFeed

From the review - Gray Matter may not be greatly appealing to the eyes, but the story is captivating enough to entertain the fans of point-and-click genre.

Read Full Story >>
noobfeed.com
30°

Dead Pixel Live Interviews Jane Jensen from Pinkerton Road

Dead Pixel Live talks to the legendary creator of the Gabriel Knight series of adventure games and founder of Pinkerton Road Studio, Jane Jensen. In this interview Jane talks about how she got her start in the industry, why she left to become a novelist, and why she returned. She explains why CSG and Kickstarter was the best way to bring her style of game to market. We also talk about how adventure games have progressed over the years, how Twilight and True Blood have shaped the horror genre, and the importance of having good actors read your lines. It's a fun 45 minutes that you need to listen to, right now.

Read Full Story >>
deadpixellive.com