DarkStar One: Broken Alliance first impressions at Gaming Nexus

Gaming Nexus writes, "Space combat games that were originally developed for a keyboard and mouse usually don’t translate well to a controller (the nauseatingly confusing control scheme in Star Trek Legacy is a good example), but DarkStar One has a very tight and comfortable setup that distributes a lot of commands to the 360’s somewhat light button allotment. It isn’t as simple or intuitive as Gears of War, but for a complex space sim the controls work very well and are easily learned in a few minutes."

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dizzleK3054d ago

we finally have the technology to produce amazing space combat games and we're not getting any. its this, the 360 silpheed and a level in reach and that's been it in the past 4 or 5 years.