GoGamingGiant explores some elements of gameplay that often frustrate players, such as unskippable cutscenes and timed missions.
what pisses me off is that in 2010, with every console containing a hdd or built in memory, we still don't have save states. if i want to save in the middle of a boss fight or every 2 seconds, thats my perogative(sp). save points and the like are utterly archaic features. i want to beat a game as i see fit, not be forced to redo sh*t just to get back to the problem area. unlike the author i want them in all games. if i want to save on a tricky turn in a racing game and practice til i perfect it, that should be up to me.
DLC made BEFORE game release makes me facepalm. DLC shouldnt be cut-out game content, but rather post production game content to allow longevity to a title. There really needs to be a law or somthing within game industry so that DLC should only be created after release of game, everything before release is included free of charge.
Articles that make me facepalm?
Something I'd add to unskippable cutscenes is unpausable cutscenes. It really annoys me when any button press during a cutscene will skip it, so I'm completely unable to pause a cutscene if I have to run to answer the door or something - meaning that I miss potentially vital story.
I agree, I hate it when a game throws long cutscenes at you and you can't stop them. Thank god you could pause cutscenes in Metal Gear Solid 4, the last cutscene was around the length of a movie!
unskipable cutscense are the worst by far
oh my god, unskipable cutscenes are the worst! If I'm replaying the game and I have to sit through a huge cut scene is annoying.
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