An in-depth look at the many possibilities when it comes to review scales for games. Does one best option exist?
I'll never forget when GameSpot gave Twilight Princess an 8.8, and everyone freaked out. That was what years of the 7-9 scale did gamers' mentalities. Anything less than 9 for a big franchise was looked at as a snub.
Ha, people freaked out over EGM's Wind Waker score: 10, 10, and 9.5. That 9.5 killed the fanboys.
I like the scale for hot peppers. I think we need to adapt that one.
"While many critics loathe having to quantify their thoughts on a game and assert that the review should speak for itself, and as much as I'd like as many people as possible to read my writing, as a critic, you're ultimately serving your reader; it's somewhat pretentious to think that everyone should be forced to sit down and read what you have to say. I'm not writing a long-winded essay about how the game reflects on our culture, I'm answering a simple question: should you buy this game?" Seems like sort of a silly assertion made by the author. People can't be expected to READ a review? Reviewers are too assume that readers ONLY want a yes or no as to whether to buy it or not?
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.