440°

PlayStation 3 Surround System Release Date Announced

Sony announced earlier at E3 a special surround sound system made specifically for the PlayStation 3. Now, a release date for it has just been announced.

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justpushstart.com
MightyMark4275036d ago

Since I don't have a surround system yet, I'm down for this

thewrathman5036d ago

i wonder if i could use this with the new xbox s? since it has a optical out.

blackbeld5036d ago

Product Outline

Surround Sound System for PlayStation®3
Product name
Surround Sound System
Product code
CECH-ZVS1
Release date
Fall 2010
Recommended retail price
19,800 yen (including tax), US$199, €199
Power Output and Total Harmonic Distortion:
(FTC) for the U.S. model
L + R: With 6 ohms loads, both channels driven, from 200-20000 Hz ; rated 5 watts per channel minimum RMS power, with no more than 1 % total harmonic distortion from 250 milliwatts to rated output.
Amplifier section
U.S. models:
Power Output (reference)
L / R: 10 W (per channel at 6 ohms, 1 kHz)
Subwoofer: 15 W + 15 W (at 8 ohms, 100 Hz)
Speakers
Front speaker unit:
Speaker system: Full range, Bass reflex, Speaker units: 50 mm × 90 mm (2 in × 3 5/8 in), Rated impedance: 6 ohms
Subwoofer unit:
Speaker system: Subwoofer system, passive radiator type, Speaker units: 65 mm × 2 (subwoofer) 65 mm × 4 (passive radiator), Rated impedance: 8 ohms
Inputs
Analog × 1
Digital (Optical) × 1
Supported formats
Dolby Digital, DTS, MPEG-2 AAC, Linear PCM (2 ch)*
Sound fields
DYNAMIC: This mode provides a wide range of tones with low/high frequencies and dynamic sounds.
STEREO: This mode is suitable for any sound quality, optimized for video games implementing 2 ch stereo sound. (Multiple channels are down-mixed.)
VIVID: This mode provides a wide sound range and enhances the surround sound channels.
STD (standard): This mode reproduces the soundtrack with the kind of dynamic rangethat the recording engineer intended.
Other effects/functions
NIGHT MODE:This function allows you to enjoy sound effects and hear the dialog clearly even at low volume levels.
DIALOG MODE: This function allows you to hear in-game speech and narration with greater clarity.

Auto Standby (A.STBY): The surround sound system enters standby mode automatically when there is no audio output for 30 minutes.
Power requirements
18 V DC (2.6 A) (100 V - 240 V AC,50/60 Hz using the supplied AC power cord)
Mass
Main unit: (approx.) 2.4 kg, AC adaptor: (approx.) 240 g
Dimensions
Main unit: (approx.) 720 mm × 85 mm × 87 mm, AC adaptor:(approx.) 121 mm × 53 mm × 33 mm (w × h × d)
Included
• Remote control × 1
• Optical digital cable (2.5 m) × 1
• AC adaptor × 1
• AC power cord × 1
* Linear PCM accepts sampling frequencies of no more than 48 kHz.

blackbeld5036d ago (Edited 5036d ago )

Offcourse it will work. Every system with optical will work with the PS3 Sound system. Also analog will work as well.

N4BmpS5036d ago

Hey blackbeld you forgot the kitchen sink, lol jk.

steve30x5036d ago

The subwoofer only goes as low as 100HZ? Is that the crossover frequency because if thats the bass tone then its not a real subwoofer because to get a decent bass tone it should be below 40HZ. My 360 Watt Behringer Truth subwoofer goes as low as 26HZ. Although the price is good so I wouldnt expect a sound system as good as the system I have.

+ Show (1) more replyLast reply 5036d ago
r1sh125036d ago

Instead of paying so much,
why not buy a gaming headset?
Astro A40 (5.1 headphones) - I have them
Or the turtle beach P21's if you dont want to spend to much.
Or Tritton AX720's
Any of the 3 above are very good, I have had turtle beach X1's and they were very good.
just google astro gaming, or turtle beach or tritton
I really reccommend these

Snoogins5036d ago

I was interested until I read the specs. The stereo I have now I have had about 10 years and is still much better than this, which I paid $299.99 for at the time. I have been interested in trying to find a good multi-channel Dolby headset for a reasonable price as I like to use my headphones late at night. The headphones I currently use are closed-eared Sony MDR-V6 Digital Dynamic Stereo studio headphones and they sound beautiful.

nveenio5036d ago

Because EVERYONE can enjoy surround sound. Let me ask you this: Do you complain about having to wear glasses for 3D TV because you don't want to buy a pair for everyone?

I only have surround sound in one room of my house. i want it in two rooms. So this interests me, except I'm not going to spend $200 on a kit for my bedroom.

R2D25036d ago

Or will it work when I am playing my Wii and 360?

I might get this but can some one recommend a surround system with wireless speakers that does not cost an arm and a leg? PM me.

Forbidden_Darkness5036d ago

If only my room was bigger and i had 200 bucks to throw at it, but with Move and all the games coming out, i wont have any left

MightyMark4275036d ago

Let's just hope it will be worth it though. I need a decent surround system :(

Omegasyde5036d ago (Edited 5036d ago )

.. So now you just need the mola. Just donate your body to science,
http://www.ehow.com/how_110...

Or sell your soul like this guy did on craigslist..
http://www.craigslist.org/a...

You can't game when you die, so either way...

manna5036d ago

HAHAHA OMG i couldnt stop laughing from the craigslist ad..haha was he serious?? haha bubbles for being funny mate

5036d ago
SuperbVillain5036d ago

Got a job at gamestop,def going to save up!

Karooo5036d ago

u guys buy z5500 instead of this.

heroicjanitor5036d ago

Why? They haven't given specs yet.

Newtype5036d ago

Proprietary S-Force technology creates the equivalent of five-speaker surround sound

Four sound fields (standard, stereo, vivid, dynamic) and two sound modes (night, dialogue) designed specifically for gaming

2.1 channels

Integrated subwoofer for added convenience

Sleek and compact design matching PS3TM system aesthetics

Product Specifications

Inputs and Outputs:
Analog Audio Input: 1
Optical Audio Input: 1

Audio Power Specifications:
Power Output: 50W
L/R: 10W/10W
Subwoofer: 30W
Digital Amplifier: Yes
Power requirements: 18V DC (100V - 240V AC using the supplied AC power cord)

Power Consumption:
In standby mode: 0.5W or less

Audio Formats Supported:
Dolby® Digital
DTS
MPEG-2 AAC
Linear PCM (2ch)*
*Linear PCM accepts sampling frequencies of no more than 48 kHz

Sound Fields:
Dynamic: Delivers tones in a wide spectrum of frequencies from low to high creating a more dynamic sound experience.
Standard: Calibrates game audio to match the sound quality originally defined.
Vivid: Provides the most wide range of sounds while enhancing the surround channels.
Stereo: Designed for games which utilize 2-channel stereo sound.

Sound Modes:
Night: This feature allows users to hear sounds clearly at low volume levels.
Dialog: This feature provides greater clarity for speech and narration in games and movies.

Taz Yamauchi5036d ago

Give me that sarround system now, PLEASE!!

Show all comments (43)
280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies15d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken15d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga15d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken15d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6414d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long14d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197214d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 14d ago
DivineHand12515d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91315d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer14d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit14d ago (Edited 14d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91314d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit14d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 14d ago
Christopher15d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6914d ago (Edited 14d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit14d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal15d ago (Edited 15d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher15d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken15d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197214d ago (Edited 14d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2315d ago

Correction, they have no issue playing good live service games

shinoff218314d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit14d ago (Edited 14d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder15d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts15d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades21d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken21d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades21d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken20d ago (Edited 20d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii20d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit22d ago

Big victory for Sony. And a long time coming.

DarXyde22d ago (Edited 22d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

22d ago
Profchaos22d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9522d ago

Patents suck. Most of them are complete garbage.

Knightofelemia22d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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