Matt Sainsbury writes: Pressing one button over and over and over again might sound dull, but it can be a compelling experience. It's all about the context in which those buttons are used. Look at the original Super Mario Brothers: you've got a direction pad, a jump button, and a run button. With just those three inputs, Miyamoto and Nintendo created a genuine work of art.
Samurai Warriors 3 has an attack button, a stronger attack button, an even stronger attack button, and a jump button. I don't think anyone's going to claim that Samurai Warriors 3 will be remembered as one of the finest examples of interactive media 20 years down the track, but despite its simplicity, it is a hugely entertaining game with a hell of a lot of content.