Platform Nation: On a fateful frost November afternoon in 2007, everything changed. Call of Duty 4 introduced the trend that, for over three years, developers would follow so closely that something would be neglected. I’m talking about the rise of multiplayer, something that previous Call of Duty had succeeded in doing very well – but not as breakthrough as ‘Modern Warfare’. Counter-Strike was responsible for the true online FPS, Halo seeking to port the experience to consoles and Call of Duty to perfect it.
Single-player has always been the crux of a videogame; it’s what all the ‘massive’ moments have come out of, for me anyway. Bioshock, Shadow of the Colossus, Portal are all just a few singleplayer exclusive titles that pretty much set the standard for us as an expressive medium. But what happened on that cold November day to make it all seem not so worthwhile?