290°
Submitted by techie 2536d ago | article

Lair Dev: Give the Motion Controls a Chance

Matthias Worch, Game Designer/Technical Art Director at Factor 5, gives his thoughts of finally finishing development on Lair and the positive and negative reviews it has received thus far:

"I'm aware of the reviews, of course. Some are very positive, some are not. The common complaint in those bad reviews seem to be the controls - putting the dragon steering on the motion-sensitive SIXAXIS controller doesn't sit well with some of the experienced gamers. First of all: try it out yourself, give it a chance!

And if you want my side of the story, I will share a simple anecdote: Victoria's family, lead by my 83-year old grandfather in law was able to pick up Lair in less than 5 minutes, fly around with the dragon and play the first mission of the game. That experience right there beats anything that the reviewers can say.

I enjoyed the experience and have tons of ideas on what to do next. In other words, I have already moved on to the next project... :)

P.S.: Hope you like the new vegetation in the final build :) " (Lair, PS3)

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Watkins  +   2536d ago
I'm saying the same. Why is it so great to use motion controls with the Wii and not the PS3? There's not that much difference, except that the Wiimote looks like a wand and might feel more natural to swing around. Other than that ... ?

I'm not a very big fan of motion controls myself, and I've never found Wii that much fun to play, but I still think the same chance should be given the PS3. Not that I won't like Lair because of the controls. But it has to be executed in a way that feels natural, else it's just confusing. I bet Lair will achieve a natural feel, I just hope that you won't have to swing the control all over the place.

Anyways, I'm most likely gonna pick up this game when it hit the stores. A refreshing idea worth a shot.
#1 (Edited 2536d ago ) | Agree(12) | Disagree(1) | Report | Reply
InMyOpinion  +   2536d ago
Because the Wii is designed around motion sensing. For the PS3 it was thrown in as a last minute resort cause they did'nt get rumble.

"First of all: try it out yourself, give it a chance!"

Kinda sad to see a developer begging for you to play his game. Let it speak for itself. If it's good it's good. If it's not, deal with it.
nasim  +   2536d ago
i am gettng LAIR on AUGUST 14th
day 1 purchase for me.

I am a graphic whore ....and LAIR is just my eye candy.

cant imagine what it would be like to battle 1000s of highly detailed dragons per screen.

FU** gayGM
Coffin87  +   2536d ago
@1.2: i agree!!
this game is a day 1 buy.
too bad i'm german, and we didn't get a date yet, but i'm soo utterly excited about this game...
at the launch in march i only bought resistance + motorstorm, and these are the only ps3 games i own so far. this will be more than a worthy addition!!!

seriously, CAN'T WAIT!!!!!
larry007  +   2536d ago
I have some more LAIR reviews
GAME ZONE gave LAIR 9.0

GAME PRO gave LAIR 7.5

EDGE gave LAIR 9.0

PLAY gave LAIR 9.0

GAME PRO has given LAIR a very good score .
LAIR lost points just because of CONTROLS....i mean on AIR u are allowed to use only the SIX AXIS which takes time to get used to.

GAMEPRO review below

GAMEPRO - 3.75/5 (A)

Pros: Gorgeous graphics, amazing orchestral soundtrack, dragon based action is fun.

Cons: The decision to use a SixAxis only control scheme hurts more than it helps.

Some random quotes from the review...

ON THE CONTROL SCHEME ISSUES:

"To be fair, the motion sensing is pretty accurate but requiring you to constantly move your hands around while fiddling with buttons over the course of a fairly long game is asking too much. It's unfortunate that the game relies so heavily on a gimmicky feature that no one has been able to get a true grasp of (pun intended)."

ON THE GOOD QUALITIES:

"At it's best, the dragon-based combat of Lair is pretty damn awesome. Soaring around majestically in the sky; raining hot fiery dragon-breath death upon your foes' heads; grappling with other dragons and clawing their eyes out; leaping onto an enemy dragon-rider's back and hacking at him with your weapon; swooping down onto the ground and rampaging around like Godzilla--there's no shortage of thrills to be had."

SOME ADDITIONAL COMMENTS:

"I should point out that we were playing an early review build and Factor 5 will probably make tweaks up to the moment the gold master goes off to the mastering lab, but the core gameply mechanics are already in place and there's no denying that it's flawed. I expect many fans will be disappointed thanks to all of the hype that's built up around the game, but the inevitable complaints about the control scheme will no doubt be warrented. Despite all this, Lair still manages to be a decent title that all PS3 owners should look into but you may want to reserve your true excitement for the day when the other hotly anticipated PS3 titles like Heavenly Sword arrive."

ON THE GROUND CONTROLS:

"The Sixaxis-only control scheme that plagues the game is noticably absent when you land your dragon on the ground as the analog sticks take over, making it easier to wreak havoc."

all sites except GAYGM gave LAIR bad scores.

BTW..what else do you expect from 1up/EGM/EUROGAMER and other 1up affiliated sites
shysun  +   2536d ago
He's not begging you to like the game. He's simply saying just because one guy gives it a 5/10 review because of the controls, doesn't mean you'll hate it too. Case and point 9/10 from another website. Just give it a chance and maybe you'll find a gem!;)
techie  +   2535d ago
"Let it speak for itself. If it's good it's good. If it's not, deal with it." Isn't that exactly what he said? You can't see whether it's good unless you try it and give it a chance....uh
CourtesyFlush  +   2536d ago
I am hopeful any hardcore gamer...
would be open minded to new control schemes that may take time to learn. It might not be as "natural" as the analog sticks that we've become so accustomed to, but that is how technologies evolve—through experimentation.

I don't know if there will be an option to defeat the motion control or not, but I'm looking forward to giving it a try. Heck, I used to move my hands all over the place playing Ace Combat, as if the added movement enhanced the analog sticks. So this should prove interesting.
Captain Tuttle  +   2536d ago
Well...
Most people don't want to pay $60 for an experiment. It's a big enough gamble buying a game with regular controls. I'd really be hesitant to buy a game like this if you can't revert back to a traditional control scheme.

Edit: Good point hella whip, good point. But causal gamers and non-gamers think the Wii is fun. If Lair is fun, there won't be a problem. From what I've seen though it doesn't look that innovative, aside from a tacked on sixaxis control scheme. Just my opinion though.

I think Lair will fly off the rental store shelves and that's it.
#2.1 (Edited 2536d ago ) | Agree(1) | Disagree(8) | Report | Reply
hella whip  +   2536d ago
@2.1 Haven't 8 million people paid £179 for a "experiment" (Nintendo Wii)
Lumbo  +   2536d ago
A Demo has been announced for it already, so there isn't even a need to rent it, just download the free demo when it hits the PSN
hazeblaze  +   2536d ago
I can say that after playing Warhawk for a month, it definitely takes time to get used to flying using the motion controls... but once you do it's AWESOME! And there are definitley more controls to use in Warhawk than Lair.

I think the difference is that Warhawk did offer the option to use the analog stick for those that couldn't get used to motion controls. But overall, I don't think motion controls will be a problem at all for me!
Snake_Doctor  +   2536d ago
The graphics warrant a rental so we shall see if it is worthy overall.
RadientFlux  +   2536d ago
I agree, rental only for me. Honesty I never thought Lair would be my cup of tea. I hated Rogue Squadron series on the Gamecube, I was just hoping that Factor 5 would learn from their mistakes.
LSDARBY  +   2536d ago
I was a bit skepticle about the controls i still am. But like he said ill have too try them out.
TheExecutive  +   2536d ago
yup yup... lets give it a shot. I bet most gamers, after getting used to it, will find it more enjoyable than analog. It may take some time, but i see nothing wrong with a learning curve. It makes your acheivements within a game more...well... rewarding.

PS- I think in the end, when we have finished the game, we will look back and say we wouldnt have it any other way... but that is just an opinion as of now...
#5 (Edited 2536d ago ) | Agree(1) | Disagree(0) | Report | Reply
UJUSTLOSTONE  +   2536d ago
Its simple
If your a gamer, even just a casual one

Like I like to consider myself, then you know that all games have a learning curve, and when you have spent some hours on mastering one games controls, it is a little jarring at first to get used to something else. Common sense I think

I will definately pick up this game, and I can't wait to play it, I would like to play a demo first or read some credible reviews but whatever.

Anyways I think that Screenshot coupled with his last statement says it all.

Peace Gamerz
#6 (Edited 2536d ago ) | Agree(0) | Disagree(0) | Report | Reply
ParaDise_LosT  +   2536d ago
i know im gonna get ripped for this but
Are they BEGGING for us to play this now? this is a completly diffrent approch considering how much they bragged about its game play and graphics on thier video...
I'm pretty stunned....
~EdiT~
I think if they seriously belive that the gameplay is easy and fun for everyone there should be nothing to defend...but they are....
Still Lair has to be one of the most goregeous looking games I've ever seen...
#7 (Edited 2536d ago ) | Agree(2) | Disagree(5) | Report | Reply
UJUSTLOSTONE  +   2536d ago
Nah
i didn't take it as begging at all, I Feel like he was saying, Fine there are negative reviews, but the Proof is in the Pudding. as it were.

in other words PLAY IT FOR YOURSELF

and its clear to me that he has done his job, worked hard and is ready to move on.

Maybe its just me, but I know that I would wrather, the gameing community as a whole tell me whats wrong, than an opinionated gameing magazine or site.

different strokes for different folks I guess
Snake_Doctor  +   2536d ago
You shouldn't get ripped, I mean it does seem like a plea for people not to overreact after a review.
should be interesting what other reviews are and if this is really a game some will love and other will hate, but I like this approach rather than flaming on the reviewers for a less than stellar review. *coughJaffecough* lol (I did download CACars and like it).
InMyOpinion  +   2536d ago
I noticed that too lol! It's kinda sad really.

They quickly went from bragging to begging...
MaximusPrime  +   2536d ago
believe me, the SIXAXIS motion will be awesome on Lair.
Ive tried it myself last year.
VirusE  +   2536d ago
So i guess this means the egm review is 100% legit then. :( I still want the game but i have been reading egm since issue 4 and i generally agree with most of their reviews. I am sad.
UJUSTLOSTONE  +   2536d ago
Virus
I must admit, I like following some of your posts in the threads out of anyones.

You have a very stern judgement on things, but yours is an opinion that I have come to respect. Even if we differ.

I am glad that you are STILL going to give the game a try Despite what a magazine, whom you have followed for while, says.

You just got sommore votes from me dog

anywho
see ya around

PEACE

edit:I be seein you around too, exec, you get bubbles from me all the time, trust
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Azures  +   2536d ago
I very much doubt those reviews from egm are for real. the issue isn't even out yet and the only proof of them we have is a dude on a forum said so.

lair aside they also gave a bad review to blue dragon, the demo for that seemed really nice actually with a good battle system.
TheExecutive  +   2536d ago
there is always resistance to change, some gamers are just stuck in their ways. I would be careful of taking reviews to heart from people you have never met. This article seems to say... as UJUSTLOSTONE said, "the proof is in the pudding" IF you have an open mind to a new control scheme. I am more than open to a new scheme. I have always thought that flying around with analog sticks kind of took the fun out of it anyway.

vvvv VirusE vvvv Its refreshing isnt it? Anyway, we all want lair to be good. one thing that we can all agree on is that its going to be different. So cheers to difference!
#9.3 (Edited 2536d ago ) | Agree(2) | Disagree(0) | Report | Reply
VirusE  +   2536d ago
Ujustlostone, thanks bro I appreciate it! If you are trying to butter me up for bubbles... well it's working:) It's cool that even though we don’t agree all the time we can still have a rational discussion with a positive outcome. With all the fanboy bs it’s rare to bump into people that can objective about things they like. I really WANT lair to be good. I love dragons and killing so a merging of the two seems like a great idea. Factor 5 is a great studio and if nothing else it’s a great show piece for the home theater.
Figboy  +   2536d ago
lol
"i like dragons and killing..."

that line alone made me crack up, and is worth bubbles on principal.

even if i don't agree 100% with some of the things you say.
ParaDise_LosT  +   2536d ago
mhmm..
This announcement just hammers in the nails on the coffin....
but I think this game will still be a system seller though...
You can kill the game buy you can't kill the hype( not that quickly atleast some people are bound to try it out)
oh....but then they could just rent it.....hrmmm....
Marceles  +   2536d ago
"The common complaint in those bad reviews seem to be the controls - putting the dragon steering on the motion-sensitive SIXAXIS controller doesn't sit well with some of the experienced gamers"

I would've thought the controls would be a complaint with the n00bs...but the complaining isn't going to stop me from playing it for myself. Some people complain about the smallest thing
Snake_Doctor  +   2536d ago
Well, I think it hurts more for experienced gamers as I had trouble with the motorstorm demo control w/sixaxis. I think of it sort of like MGS3 I started playing it like I did other games and I sucked, quit for a while then went back after reading the controls more indepth (so glad that I did). I hope it turns out good for those who give it a chance, I mean wasn't warhawk controlled with the sixaxis?
Marceles  +   2536d ago
Aww double post...
Skynetone  +   2536d ago
Can you not turn off the the six axis
i personally hate using the six-axis

EGM gave Lair 6.0, 5.5, 5.0.
Play gave it 9/10
#13 (Edited 2536d ago ) | Agree(0) | Disagree(0) | Report | Reply
Azures  +   2536d ago
You can, but the sixaxis controls were programmed to be spot on in this game where they would've been kinda added as fluff in others. Try it for Lair.
Nodoze  +   2536d ago
Demo needed
If the developers are confident that any gamer will be able to pickup and play inside of 5 minutes, release a demo. If the game is good, the demo will warrant a purchase. I cannot believe the casual attitude of "I have moved on" from the developer. That tells me that he has no cares as to whether the game is a success. In my opinion Factor 5 has been coasting for far too long. Their games on the Cube, while pretty, suffered horribly in the gameplay area. I see this as the potential downfall of this title as well.

When will developers realize that looks aren't everything. Hope you like the vegetation? Perhaps Factor 5 has been enjoying too much vegetation of a different kind.
#14 (Edited 2536d ago ) | Agree(2) | Disagree(1) | Report | Reply
Captain Tuttle  +   2536d ago
Good post NoDoze
They need to release a demo or the doubts will kill all the hype. Look what happened to Assassin's Creed after the E3 screwup...that game fell off the radar. Factor 5 has to get back in control of the PR.

Unless the game really is lame.
SimmoUK  +   2536d ago
I like motion control's, i like driving in motorstorm with them, yes it took 5 mins to get used to but i enjoyed it, i'm sure i'll like the motion control's in LAIR to, it's just personal tastes, all i can say is don't knock it until you've tried it...
tehcellownu  +   2536d ago
Any one got any of the reviews?? so far that i know of is only egm reviews..
ParaDise_LosT  +   2536d ago
I heard Gamepro
Also gave it a bad review...

For some reaon people only post the worst of things :\
Its getting stupid really....

Havn't seen a good review yet...
Azures  +   2536d ago
Where is the gamepro review for it?
SimmoUK  +   2536d ago
PLAY gave it 9/10, that is the only other review i know of...
Dlacy13g  +   2536d ago
I have only seen Plays review as well...
But based on the article and his comments...he obviously is aware of a few other reviews out there that are coming.
timmyp53  +   2536d ago
There is no Gamepro review
http://www.gamepro.com/sony...
and has anyone got their September EGM yet?
TLSBill  +   2536d ago
Lair a "casual" game now?
"Victoria's family, lead by my 83-year old grandfather in law was able to pick up Lair in less than 5 minutes, fly around with the dragon and play the first mission of the game. That experience right there beats anything that the reviewers can say."

Since when was Lair positioned as a "casual" kinda pickup and play game? I thought it was supposed to be a hardcore PS3 system seller...

I agree on putting a demo out there, because I'd like to download it before dropping $60 on it. It took me a little while to get used to the motion on Warhawk (beta), so maybe this will be ok also.
Azures  +   2536d ago
Jeez
Its an example to show how easily the controls are to pick up, even for someone totally detached to video games.
Bordel_1900  +   2536d ago
He did never say Lair was a "casual" kinda pickup and play game.

He only said that the first level can be completed by about anyone because it's more or less designed for you to get into the controls.
SimmoUK  +   2536d ago
Exactly it's not rocket science you steer where you want your dragon to go up or down, left or right, the same with warhawk and steering in motorstorm I really enjoy it...
TaylorB  +   2536d ago
I didn't care much for the motion control in Warhawk. They're supposed to be extremely responsive machines, so it more demands the preciseness of the two sticks. Lair on the other hand, you're flying a living (fire) breathing dragon. I imagine the motion control makes it feel a little bit more natural. In every instance, I've heard they've done a great job of making the controls work. I never planned on buying Lair, and probably won't buy it unless the demo convinces me otherwise, but I think that the controls aren't too unwieldy.
Azures  +   2536d ago
I agree about Warhawk. The motion controls were alright but that game functions at too fast a pace to not use normal controls.
#17.5 (Edited 2536d ago ) | Agree(0) | Disagree(0) | Report | Reply
Dlacy13g  +   2536d ago
Give the controls a chance?....
just the title of the article struck me really funny...

I know its not the actual devs words...but boy you hate to see any developer begging for people to give a control scheme a chance. What that says to me is ...this game will not have that wide spread appeal that so many said it would. The controls are going to push many away. I have a feeling it's going to be more niche than most anticipated.
#18 (Edited 2536d ago ) | Agree(0) | Disagree(2) | Report | Reply
TaylorB  +   2536d ago
I think their point was that for many reviewers, they were turned off by the controls. I think the devs response was that the controls weren't done poorly, but they were different then what people were used to.
unsunghero28  +   2536d ago
Well,
I think what we've noticed with the Wii is that a lot of times developers don't implement motion controls well because it's such a new thing for console games of this caliber. This could very well be the case with Lair or Warhawk, where not only are the motion controls not as advanced as the Wii's, but very few games have utilized them to their full potential.

That isn't to say that the SIXAXIS is as important to the PS3 as the Wii Remote is to the Wii. At all. But motion controls can (in some games) not work out so well, and depending on how important that certain function is to a game it can really make or break the game.

Just keep your fingers crossed that Lair's controls turn out to be OK...
VirusE  +   2536d ago
I try not to admit this much but I loved gun valkryie for the original Xbox. Sure the controls took 10 years to adjust to but the game was hard as nails and fun as hell once you figured out how to stay in the air for at all times. The game asked so much of the player that I no joke lost about 1/8th of an inch of skin from my right thumb from hitting the boost so much so often. Being 1 of the 11 people on this planet that beat valkryie was like eating 1 million scoville unit chicken wings; painful but very rewarding. Games like valkryie are like coffee and sushi; you have to work to like them at first but once you get over your preconceived notions you will be in love. It seems like lair may be like this. The control scheme is so new it will be hard for some to adjust. You will have to work at it since the game Is new.

If I can love gun valkries control I think I can make this work:)
The Real Joker  +   2536d ago
I agree with your comment of course
Coffee and Sushi are two of my vices (just not together). My wife hates them both but refuses to try either of them. To me thats stupid. So I am taking the game the same way. I will keep an open mind and hope that when I want to do an downward barrel roll with the dragon, I don't hit my dog in the face with the Sixaxis. She is quite cute.
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VirusE  +   2536d ago
Yeah it would suck to take out your 4 legged friend during some tense gaming. My worry is that my dog will think its play time and try snatching the control out of my hands! Don’t drink and fly dragons, it could be dangerous!

My girl is also anti sushi and coffee:( I guess you can’t win them all
timmyp53  +   2536d ago
the sixaxis fits pefectly for an aerial game
i dont see whats the problem... warhawk does it great y not lair? ill admit the sixaxis shouldnt be put too much into certain genres.. but should only be implemented into small things like peaking around corners and such..

As for me i think it looks a helluva lotta fun and im gonna pick it up when it releases..
SIX  +   2536d ago
I'm going to give it a try..........
Gaming is such a personal thing. Judge it after you play it. We can't rely on another persons reviews. EGM gives the game a very bad score...Like average 5.5. PLAY gives it a very high score 9.0. Who's right? That's why I'll give it a try and decide myself.
VirusE  +   2536d ago
What you are saying is 100% spot on but I think the mags rep should be taken into account.

From where I am sitting EGM is one of the oldest and most read game mags on the planet. Play uhh well hmmm what is play? Never heard of that mag before:). I am not saying egm is correct but I put 100 times more faith in them than in play, gamepro, gameinformer or any of the single system mags like psm or oxm. I have never played a game that got 9-10s in egm that didn’t deserve it.
Anything but Cute  +   2536d ago
Okay, I'm sold
I've give the Sixaxis a try, I'm purchasing this game.
lil bush  +   2536d ago
i still
gonna buy this game no matter what
Figboy  +   2536d ago
the Wii's in the same boat
a lot of Wii games *NOT made by Nintendo have had this issue with motion controls as well.

think of it this way, for the past ten years, we've been playing with dual analog sticks.

do any of you older gals and gents remember when we had to change from the digital pad to the analog stick?

i admit, that i didn't really play with the analog stick on the dual shock controller until i was *FORCED to by games like Ape Escape, and the PS2.

i imagine this motion control thing is something that's going to take some time because we've been "trained" differently.

the reason why his 80 year old granddad or whatever can pick up and play Lair so easily, is because he doesn't have 20+ years of gaming training that's telling him that dual analog sticks and digital pads are the standard controller mechanism.

i'm not too fond of the Wii, or motion controls in general, and while i was playing the Warhawk Beta, i actually used the analog sticks, only because i didn't get in until the last week, and i didn't want to waste the time trying to get used to the motion, i'll save that for when i actually *OWN the title.

i'm willing to give Lair the chance to grow on me, and it'll at least be a rental first.

reviews are reviews, and egm's opinions and my own have differed for *YEARS now. i think i trust myself more than any reviewer, developer, or *ANYONE.
VirusE  +   2536d ago
I for one dont buy games for nintendo systems unless nintendo makes them or is involved in making them.
GamerMan  +   2536d ago
Agree
Ok so i read through these constantly and for the most part i don't reply and this is reply worthy... I so remember the days of laughing that the PS when it came out and how long the cd load times were and saying the SNES is sitll better. but now look at what I'm playing a PS3 and I used to use the d-pad for all movements until I was forced to use the analog sticks... now I'm playing some old games of mine and getting mad cuase there isn't analog controls... it's funny to me to hear this statment.

going from atari sticks to nes and SNES didn't bother me but adapting to using the analog stick took awhile but I wouldn't trade it for anything ... or will I... I very curious how they use the motion in Lair and I look forward to trying it out.. who knows I might think it sucks but at least I'm trying it and i will suffer through if I think it sucks at the beginning to see if it hoenstly still sucks by the end of the game.
#25.2 (Edited 2536d ago ) | Agree(0) | Disagree(0) | Report | Reply
Bolts  +   2536d ago
Where is the demo??
This game is crying out for the demo. I want to try before I buy, if not this game is a rental at best.
GamerMan  +   2536d ago
Demo
Demo will be available after the game comes out from a preview article on ign. There will definitely be a demo though.
CrazzyMan  +   2536d ago
Try a demo and then decide. =)
I think it`s simple. =) Trust to your experience, not reviewers. ;)
#27 (Edited 2536d ago ) | Agree(1) | Disagree(0) | Report | Reply
nasim  +   2536d ago
i have other reviews too
GAME ZONE gave LAIR 9.0

GAME PRO gave LAIR 7.5

EDGE gave LAIR 9.0

PLAY gave LAIR 9.0

GAME PRO has given LAIR a very good score .
LAIR lost points just because of CONTROLS....i mean on AIR u are allowed to use only the SIX AXIS which takes time to get used to.

GAMEPRO review below

GAMEPRO - 3.75/5 (A)

Pros: Gorgeous graphics, amazing orchestral soundtrack, dragon based action is fun.

Cons: The decision to use a SixAxis only control scheme hurts more than it helps.

Some random quotes from the review...

ON THE CONTROL SCHEME ISSUES:

"To be fair, the motion sensing is pretty accurate but requiring you to constantly move your hands around while fiddling with buttons over the course of a fairly long game is asking too much. It's unfortunate that the game relies so heavily on a gimmicky feature that no one has been able to get a true grasp of (pun intended)."

ON THE GOOD QUALITIES:

"At it's best, the dragon-based combat of Lair is pretty damn awesome. Soaring around majestically in the sky; raining hot fiery dragon-breath death upon your foes' heads; grappling with other dragons and clawing their eyes out; leaping onto an enemy dragon-rider's back and hacking at him with your weapon; swooping down onto the ground and rampaging around like Godzilla--there's no shortage of thrills to be had."

SOME ADDITIONAL COMMENTS:

"I should point out that we were playing an early review build and Factor 5 will probably make tweaks up to the moment the gold master goes off to the mastering lab, but the core gameply mechanics are already in place and there's no denying that it's flawed. I expect many fans will be disappointed thanks to all of the hype that's built up around the game, but the inevitable complaints about the control scheme will no doubt be warrented. Despite all this, Lair still manages to be a decent title that all PS3 owners should look into but you may want to reserve your true excitement for the day when the other hotly anticipated PS3 titles like Heavenly Sword arrive."

ON THE GROUND CONTROLS:

"The Sixaxis-only control scheme that plagues the game is noticably absent when you land your dragon on the ground as the analog sticks take over, making it easier to wreak havoc."

all sites except GAYGM gave LAIR bad scores.

BTW..what else do you expect from 1up/EGM/EUROGAMER and other 1up affiliated sites
aiphanes  +   2536d ago
lair is gonna rock..
You just have to get use to the controls.....warhawk was the same way...and after about 10 mins...the controls are perfect. Lair will be the same way. It will make you glad that the sixaxis controls are there.

Even heavenly sword has some cool ass sixaxis controls...they way you can move the camera around by moving the sixaxis is awesome!
achira  +   2536d ago
cant wait for the game, lol i cant wait.
Panthers  +   2536d ago
Here is a review from someone who played the game at ComicCon

Hey guys,

I just skimmed the ginormous thread about some magazine giving Lair some pretty low scores.

Before I go any further, I'd like to give you some advice: for God's sake take it easy. Do guys realize you are being riled up over a game? The more fanatic of you remind me of some the fanboyism that plagued the Comic-con this year.

Please don't forget why we are playing games in the first place: to provide a temporary escape from our otherwise hectic/senseless/painful lives. If you want to fight over this as if you were fighting over religion, then you've got the wrong hobby.

Now:

I finally got the chance to give Lair a good 20 minutes of play time at the Comic-con. Quite frankly, "disappointed" is the very last term I'd use to describe my feelings towards Lair. In fact, it's more along the lines of "I can't wait for August 14th to come around".

First, what seems to matter to you the most; the controls. Let me be honest: most first-time Lair players will NOT get a grip with the controls from the get-go. This is why Factor 5 have assembled a series of practice tutorials that you can use to hone you're dragon-flying skills. These tutorials include basic/advanced flight maneuvers, and basic/advanced combat techniques. It is IMPERATIVE that you pass all of these tutorials before you play the game and end up *****ing about the controls.

Once I was done with all the tutorials, I was given a choice of levels to choose from over a map. Factor 5 seemed to use disjointed Arabic letters for the map locations, apparently to give it a sense of mysticism. For an Arabic speaker like myself, I found it to be both silly and a bit of an honor. Moving on...

The level I chose was the now infamous bridge level.

Visuals: Once the level booted up, the production levels behind the game just hit me in the face like a train. Intricately designed bridges, massive armies, huge sense of scope, majestic looking water, and of course: your own dragon, which itself is a spectacle in in-game animation. When you you witness all of these things on your screen at once, prepare for a change of underwear. On the demo I played, there were STILL issues with the framerate, especially when you get close to the bridge for landing amongst the army. I asked the Sony rep if the final game will have any framerate problems. He said: "Probably not, because Factor 5 finished the game a few days ago." Things to note: high-polygon beasties, beautiful water effects, and the best in-game dragon animations ever. To say that this game is eye-candy is an understatement.
Mid-air controls: smooth and easy as pie (bare in mind that I spent some time with the tutorials to get the hang of things). Between level objectives, there is nothing more satisfying than swooping around the bridge and shooting down a few dragons and engaging in mid-air combat. The sock-puppetry of the mid-air fights are gone, and now your dragon transitions smoothly from one well placed claw-swipe to a streaming breath of fire. Needless to say, these scenes are some of the coolest in the game.

Ground controls: Not as easy, but not a complete disaster either. You have the choice of swiping te enemy with your claws, shooting fire, or stomping the ground. The biggest problem here was the camera, where it almost always gives you a fine view of your dragon's arse. This definitely doesn't help if you have soldiers throwing harpoons at you from behind, or if you have a giant rhino charging in to ram you. I wasn't aware if this problem will be remedied by the game's release, or if there were any camera controls to try and improve the situation.

A couple more minutes later and I was done, desperately hungry for more.

Now, with all due respect to some reviewers out there, what I played was (IMHO) NOT average gaming material. The visuals don't allow it, its production values don't allow it, the gameplay doesn't allow it. All this said, one man's trash can always be another man's treasure, so my advice to you is to wait for the demo, download it, play it, be floored, then frantically run for your nearest game store to secure yourself a copy of what is sure to be one of the most memorable gaming experiences on the PS3 this year.
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