After being the one at GamingAllTheTime.com to play the last two iterations of The Devil’s Playhouse, with Tomb of Sammun-mak being my favorite I started thinking. The format in which they are releasing the game is utterly brilliant, and the games seem to be improving with each new version. Does this translate over to They Stole Max’s brain? The answer to that is a very resounding, yes. Telltale has pulled out all the yield signs on their trips into the strange universe of Sam and Max, and They Stole Max’s Brain removes the stop signs all together.
Game Revolution writes: "The third episode of Sam & Max's season three can be considered one of the most straightforward games ever to come out of Telltale. That surely wouldn't be a good thing if They Stole Max's Brain! wasn't planned or executed well. Thankfully, it is!"
Good to see it's a good game,
Us European PS+ suscribers will be getting the whole season for "free" next month.
http://blog.eu.playstation....
Diehard Gamefan: "The third episode of Sam & Max: The Devil’s Playhouse is here, and it gives us a clear premise right in the title. How far will you go to save your best friend’s brain? A mix of detective film noir and the series’ usual hijinks guide Sam – and us – as he shows us just how he goes about answering that question."
GD: "After Episodes 1 and 2, Telltale Games’ episodic Sam And Max Season 3: The Devils Playhouse continues, with Episode 3: They Stole Max’s Brain. Can you guess what the main premise behind this one is? Yes, after an ill timed bathroom break, Sam returns to find ‘they’ stole Max’s brain! He therefore sets out to find how who’s done this to his buddy and kick arse. Sam’s anger sees our favourite six foot talking dog lose his usual calm demeanour and go all film noir detective on us."