Joystiq interviews Heavenly Sword's Rhianna Pratchett

At the Develop Conference Joystiq had the opportunity to sit down with Rhianna Pratchett, script writer and story designer for Heavenly Sword. They discuss the story of the game, her inspiration, the role of storytelling in video games and, among other things, her dad's (author Terry Pratchett) influence on her work.

Joystiq: I was going to ask, what do you as a writer think of people who skip cutscenes?

Rhianna Pratchett: They should be flayed alive! Only joking. It's horses for courses, isn't it? I personally, never skip cutscenes, because I wouldn't want to miss any part of a game's story. I mean would you go and see a movie then close your eyes and cover your ears every half an hour? Actually that's pretty much what I wanted to do with Crank through the entire movie! But that's a different story! I say, skip cutscenes if you like, but don't complain that you don't understand the nuances of the story. Having said that, I think a good writer actually tries to embed the story in the interactive narrative as well as cutscenes. In Overlord there's a lot of narrative that doesn't stop gameplay and I think that's very important.

The story is too old to be commented.