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Enemy Territory: Quake Wars Interview

Enemy Territory: Quake Wars wasn't originally planned for any platform other than PC but at some point developer Splash Damage got the Xbox 360 controller talking to the PC, noted how accessible the game had been designed, and thought, Why not?

"About two years in we got the analog controller working on the PC and we just thought, 'Cool, this is fun. Why don't we do this for the console?' It was as modest a reason as that for wanting to port it to the 360 and the PS3," explains Paul Wedgewood, the owner of Splash Damage and lead designer on Enemy Territory: Quake Wars.

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