An interview with Nintendo's super game designer Shigeru Miyamoto

In a post-E3 interview with Nintendo developer, Shigeru Miyamoto, Mercury News got the inventor of Mario chatting about all things Wii, from the use of peripherals to the talk of inventing gaming characters - Miyamoto even hinted at the possibility of a new intellectual property "in the same way we came up with Pikmin when we introduced the GameCube" from Nintendo sometime next year.

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ItsDubC3979d ago (Edited 3979d ago )

"Q: ...You instead have a lot of games based on existing characters or previously known games. I was looking for more next-generation Wii games. Or a second wave of original Wii games. My question along with that is why aren’t you interesting more brand new characters?

A: I guess I don’t necessarily see my job as creating new characters as it is creating new experiences. Recently, Wii Fit is creating the concept and the idea and the feeling behind the game. That has been one of my new creations. For characters, we came up with the concept of the Miis and that allows people to come up with their own characters. Maybe next year sometime, we may have new characters in the same way we came up with Pikmin when we introduced the GameCube."

I never thought about it that way - that Miis provided a way for Miyamoto to concentrate on the experience and gameplay aspects rather than come up w/ characters and storylines that aren't important to all types of games. Everyone says, "O look, ANOTHER Mario game." But Mario being in the game has little to do w/ the experience and gameplay aspect. Mario Kart, Mario Strikers, Paper Mario, Mario Paint, and Mario RPG are completely different games because focus was centered on the gameplay experience rather than the story surrounding Mario.