That “Chore” Feeling… When Fun Factors are Questionable

DualShockers writes, "Greetings, I’ve invited you all here today to talk about what I consider a very important element of a good game. That would be the desire to play it. Yes, obviously there should always be a want to play a game but perhaps my explanation would benefit from an example of my experience with that “Chore” feeling."

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booni32852d ago

It like...playing a game for Gamerscore or trophies, isnt it?

Imperator2852d ago

Yep, the only reason to play is to justify the money spent on it. SE really dropped the ball on this one.

D4RkNIKON2852d ago

FF13 definitely felt like a chore to play. Then I traded it in and never looked back.

Toenado2852d ago (Edited 2852d ago )

I said the same thing a couple months ago. only keeping it to complete the collection.

Hitman07692852d ago


You said the same thing in a review.. yet gave it a 9.2 , I'm confused.

Heisenberg2852d ago (Edited 2852d ago )

at one point or another had that moment where they realized: This is it... There's no more surprises. Sterile, uniform, linear environments followed by cutscenes. I never felt very involved in the game, it was impossible to connect, there was never any reason to think, just run from point A to B. Even the stores were uncreative, just a generic arbitrary ball representing a store, god forbid you actually get the opportunity to interact with another character.

The stories, the charming towns and townspeople, the stories behind the towns respective histories, the adventures, the deviating subplots etc etc etc it's all gone, they stripped FFXIII down to the bare bones of a game. It becomes a system: A to B then Cutscene, A to B then Cutscene and so on... A FF game should pay close attention to details, it should be an epic experience, that's why it's a famous series. What a misstep.

Toenado2852d ago

Busted??? Thats not my review. Just my comment to the review.

Boody-Bandit2852d ago (Edited 2852d ago )

ooops, my bad.

Hitman0769 that's the last time I am taking your word for anything! ;) *walks away with egg on face*

Now isn't this^ more fun than arguing over sales, reviews and who can piss further or more accurate? LOL!

abang2852d ago


That's exactly how i felt playing ff13. I love it, but it ended up being an action rpg, losing most of its FF charm. Here hoping that FFv13 would get me back, though I have doubts..I dont want to, i just have

ChozenWoan2852d ago (Edited 2852d ago )

... FF13 was
... um... a um...
... I know I've played that type of game before...
... ohh that's right!

It's a 1 button quick-time event game.

I only played about 10-12 hours into the game before I gave up. Some say I should have kept playing till it got to the good part. Well if I'm already 12 hours in and the game is boring the snot out of me, something is seriously wrong.

GoW 1-3 is only about 10-15 hours long each, yet each moment is epic. Assassins Creed, MW (single player), Prince of Persia are all about the same length of time that I put into FF13, and all are great games.

Basically, I should not have to chore through 1-3 games worth of game time just to get to the good part of 1 game. That and that awful music just killed the game for me. I cringe every time I hear that mess.

Laters... got me feeling ill just thinking about Vanille's voice.

Heisenberg2852d ago (Edited 2852d ago )

From what little I've seen it looks really cool, but as we know with SE just because a screenshot or a scan looks beautiful, doesn't mean the game will deliver.

My main hope is that they jam pack Versus with stuff to do, creative interactive things, in a grand world that actually feels alive. Give me a rich world to explore, a great story and characters I can connect with and I'm happy, not over the top, flamboyant nancy boy nit wits that can't stop calling themselves heroes and pumping their fists and a hallway to the next cutscene.

SE has the resources to make the epic RPG we haven't had in years, classic elements mixed with new, lets hope they come through this time.

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Reibooi2852d ago

Personally I never felt as if Final Fantasy XIII was a chore.

The first few hours of the game the dynamic fast paced combat alone kept me from getting that feeling and then just when it started to get old and chore like new things were introduced that you needed to master(new paradigms and tactics and whatnot) and that pattern continues until you reach Gran Pulse at which point the game opens up so much it can't possibly feel like a chore.

It's hard for the game to feel like a chore when the game forces you to know how to play. There are plenty of bosses in the game that will destroy you if you don't do what the game is trying to teach you at that time(for example learning buffing and debuffing in one of the bosses with Sazh and Vanille that fight seems impossible until you buff and debuff and then it's cake and that keeps the game interesting and not feeling like a chore.)

I realize I am one of the few people who think that way and am probably the only one on N4G who doesn't do nothing but Bash XIII but regardless I never felt like it was a chore.

Redempteur2852d ago

you're not alone ..FF13 wasn't a chore but grinding in order to get money felt like a real chore ( post-end game ) but hey that's grinding ... ( it would have been better with some trick to pass time -- kinda gold saucer
-- or that card game
--( even ff6 had some moments when they broke the seriousness of the story )

anyway .. we all remember these moments when you put the console ON not to follow the story but to enjoy the things "on the sides" ..ff13 has nothing like that and that's a real regret .

Still FF13 is a REALLY GOOD GAME it just lacked what made some FF legendary , variety aside from the rpg itself

more huge areas like the big grand pulse ZONE would have given this game the sense of scope it needed

Hitman07692852d ago

I believe the gaming community got pretty well divided on this game in regard to this issue. Many people feel on either side of the fence and that's fine everyone is allowed to have their own opinions. It just seems to create a parallel reality to the idea that the game is good/bad at the same time to different people for different reasons.

huzzaahh2852d ago

I completely agree. The game stayed fresh until the end for me. In fact, I've put in a good number of post-endgame hours doing the missions.

I really wish that there had been a lot more mini games and side quests to do. I also wish that you had to search for ultimate weapons/armour.

Over all, though, I enjoyed the game a lot.

Redempteur2852d ago

That too looking for legendary weapons is way better than getting them through shops & upgrades ..

That treasure hunt feeling , you know

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Pozzle2852d ago

Square Enix need to go back and play the earlier FF games to realize what made them so loveable. I can still play through FFVI or FFVII and enjoy it - and it isn't just nostalgia talking - It's the likeable characters, the story twists, the varied enemies with varied strategies for beating them, the compelling villains, being INVOLVED with the world and the people in it.

FFXIII didn't seem to have much of this. You're suddenly shoved into the action without any reason to care about these characters or their quest. The world was sterile and uninteresting. There were no towns, no shops, not even some lone refugees to chat with along the way. Most battles could be won by pressing one button, and all the attacks looked the same (what happened to epic battle animations?) Hell, Square even managed to make a theme park boring!
It was such a chore to play. I literally felt like the only reason to complete the game was to be able to say that I'd beaten it and get a few trophies along the way.

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Taran2852d ago

I completely agree if a game feels like a chore its not even worth playing anymore. This game had some painful grinding too especially if you wanted your tier 3 weapons.

Hitman07692852d ago

I can relate to this for the game itself as well as other games in my collection. There should be a genuine desire to play not just the regret of blowing 60$ on games. Even worse is when I got a game for less and feel the same way!

JoelT2852d ago

But I hate rpg titles that make you grind it out in order to get to a certain level to keep the games narrative moving.

Here come the disagrees :(

Xymes2852d ago

I don't think anyone will disagree with you on that.

nickjkl2852d ago

i played worst i used to grind for .02 percent at halfway the half way point in one game

Fanb0y2852d ago (Edited 2852d ago )

Such old-school designs have to be ditched in favor of more streamlined experiences.

Crusade2852d ago

That's the funny thing about demon's souls. You can actually beat the game without leveling up at all. It's just incredibly stupid to do so. :)

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