"I love Ninja Gaiden (revamp) franchise that is why I'm making this article or blog, you love NG, and that is why you are curious to read this. Well to begin my first Ninja Gaiden was Ninja Gaiden Black on the Xbox and the game..."
The only thing I want is a better camera
Agreed. Loved the first but the camera put me off the second one.
The only thing I want is jiggly boobs
sometimes in very tight indoor spots it has problems, but you can always recenter or use the right stick to move it IMO, i wouldn't want them to change a thing
... I just don't want them to 'censor' themselfs again, like they did with both Sigma games. :( I love chopping off heads and watching fountains of bloods! And in a videogame, it's even better!
they censored the first sigma? first I heard of that, played the original and sigma and didn't see the censorship.
... they took out the decapitations of human opponents. The American version is intact though. For me it was a reason to not buy Sigma, and just stuck to NGBlack on my Xbox. The censorship in NG2Sigma made me boycot that was well.
Yup, I beat Ninja Gaiden Black on Xbox 'till my finger ache and also had a very enjoyable playtrhough renting Sigma on PS3, but Ninja Gaiden Sigma 2 I still have to beat, it's not as enjoyable and it's, at least in part, thanks to purple glow and less violent moves... NG was a lot about the gore combined with the diversified and amazing moves, things you actually get impressed. Also, the warewolfs and some gunplay feels totally off, both content and gameplay wise, it simply don't fit well in the game... I still have to finish the game to see if it becomes better or worse down the road. But from all things, one concerns me... Now Itagaki is out for good and Tecmo will probably release both 360 and PS3 version day and date, will we see a Sigma version? I don't care if it will get the Sigma name or if it will come to 360 as well as PS3, but the extra content, I want them to use that extra space they have on BD or, if not, to enable us all the content in some way (maybe patch/free DLC), but I don't think they will... I'm afraid they will make a re-release one year after for sigma version with extra content (and if NG3 miss any of the extras modes and options NGS2 had, I'll simply wait a year to get it, but if I happen to get it and see a better version a year after I'll obviously won't be happy) or worse, they will try to rip us off and try to sell it down the road, maybe they feel entitled to lock content on the disc and sell the keys. The extras were good and made the game worthy a full retail price, but if NG3 is any short of content I'll simply pass it. Maybe I'm overreacting about something we don't know much yet, but given the sucker business model that has been ruling this generation, I feel entitled to it.
In fact Tecmo has already stated that PS3 and 360 versions will launch together.
1. A good story (part 1 was passable, part 2 made me not want to play it due to all the BS). 2. A new engine. The games look passable, and 60fps is great, but it's time to up the look. 3. New weapons. The Dragon Sword is always going to be there, but make new weapons that a worth using, and contrast completely with one another. NG2 did a better job, but still not perfect. 4. New Powers. We get it dragon clan, use fire. But give use powers like being invisible in shadows, or something unique. 5. Better camera. It's to close to Ryu, and it's to low. Pull back the view some, and that should fix the major complaints. 6. More exploration/bigger scale. I don't want Assassin's Creed style, but being able to climb buildings and attack from rooftops like Tenchu would make this the ultimate ninja game. 7. Stealth. Ninjas are suppose to be masters of stealth, so why isn't there any in here. Again don't make it Splinter Cell or Assassin's Creed, just let us be able to sneak up on people every now and then. Optional: Competitive and Cooperative multiplayer. You all ready had co-op, but it needs a lot of work and tweaking to make it feel less like an add on and a full feature mode. Competitive would be nice if they come up with something unique.
Ninja Gaiden 2 was no where near 60fps at 576p.
It was 585p, and drop to rates of about <20.
Without Tomonobu Itagaki it won't be the same.
Well, it was definitely a better series before him, maybe it will be better again after him.
Disagrees? Are you really telling me those Hack 'n' slash efforts are better than the NES games? Really? This site is stupid most of the time.
Itagaki revived a classic into the modern day and guess what? it was universally hailed as one of the best action games BTW: Ninja Gaiden/Black was the highest rated action game/ hack n slash last gen, both by Metacritic and Gamerankings
@pirate You are comparing the old 2D NG to the 3D NG and calling the old one better? Seriously? NG 2D was good for it's time, but they are so different on both levels that I can't even imagine anyone say something so... pirate says: "Are you really telling me those Hack 'n' slash efforts are better than the NES games? Really? " Are you really telling me that the old NES games aren't hack and slash as well? I guess there is climbing/jumping elements. I really can't take you seriously since I have feeling you are trolling with such a ridiculous comment.
Don't particularly care about ratings and I'm not even calling the 3D games bad, but from a sheer control, style and design point of view, the 2D series is just more satisfying. Then again, I also can't believe people think Ocarina of Time is better than Link to the Past, Super Mario Galaxy is better than Super Mario World or Final Fantasy VII is better than Final Fantasy VI.
So by your logic Metal Gear is better than Metal gear Solid 4.
"Well, it was definitely a better series before him, maybe it will be better again after him" "Are you really telling me those Hack 'n' slash efforts are better than the NES games? Really?" Everybody can have an opinion The NES NG games are awesome... back in the days of NES but the way Itagaki created the game for this days is freaking fucking awesome. Watching a TICK bounce from wall to wall trowing stars was cool back in the days but hey everything changed and apparently you got stuck back in the days were wearing a E.T. shirt was cool. @Patchstation 3 "So by your logic Metal Gear is better than Metal gear Solid 4" well GT 1 and 2 are way better than 3 & 4 and Castlevania Symphony of the night is way better than the rest but i am pretty sure Castlevania Lord of Shadows is going to have a positive impact in the series. but hey MGS1 better than 4.... mmm naaah!
@pachstation We will see, but Hayashi hasn't proven himself. If anything, it seems he has proven himself on the contrary. As a huge NG fain, I hope I'm wrong!
Hayashi has already made his games better with the Sigma versions.
Really? In what way is Sigma 2 better than the regular NG2? The new characters? The new game play mechanics?... or should I say what new game play mechanics? The reduced number of enemies? The only thing better is the upgraded resolution on the game! Of course this is my personal opinion, so you don't have to agree with it, but I enjoyed the 360 version more. It was more of a challenge!
There really is nothing wrong with the camera. You just have to hit the re-center button. They either need to take out the dismemberment or let the limbs show. NGS2 was very weird looking because of the magically vanishing limbs. They need to make it a point to give any extra characters more than one story mission as well.
i had no problems with the camera, actually, i didnt have any problems. pretty good read. weapon customization would be pretty cool. just thought about it, SixAxis on Ninja Gaiden is one of the worse ideas the guy put in the article.
Fix the atrocious camera.
There are people who play NG without controlling the camera outside of Izuna Drops, and UTs (which you can't do in Sigma 2). With X+A you jump towards the nearest enemy, there's not much reason to move the camera.
I disagree. The camera is pretty bad in tight/smaller spaces, and any time you get near a corner or wall. I should be able to focus on the combat, I should not have to realign the camera because it chose to swivel away from the action. The boss of the Aquaduct is a prime example of the camera getting caught on characters and geometry. No game is perfect, and while I can DEAL with it, I shouldn't HAVE to at this point. It's just poorly designed.
They're still making this?
3 things i want.... 1)challenge 2)blood&gore 3)fixed cam
a New engine would be nice, or upgrade the current one.
are NG4's scheming through all the idea, or did they just read the topic?
"Weapon Customization/Custom User Interface" I think these ideas are completely pointless. | "To Fix- To counteract the abuse of spamming Ultimate Techniques. Team NINJA needs to remove the value added to your money essence when using Yellow Essence for UT. The thing is, if you sacrifice Blue or Red orbs for UT, you wouldn't gain anything but if you sacrifice Yellow Essence for UT, you still get the money. To balance the abuse, when player sacrifice Yellow Essence for UT, yellow essence will not count towards Ryu's currency essence money. If you want to get rich, you have to WORK hard at it!" This won't balance the game in any way; and by the way, you don't get the full amount of essence when you absorb it, you don't even get half. | "To Fix- Every weapon should have 2 types of UT for holding down the Heavy Attack (Y) and the second should be rotating the Analogue stick+Heavy Attack (Y). Holding the heavy attack for UT should be a single/multiple enemy focus attack. Rotating the Analogue stick+Y should be a radial UT attack for enemies surrounding Ryu." So you want every weapon to have the same properties in regards to their Specials? Ninja Gaiden III's weapons should have specific roles. | "Stamina meter" No -- the idea of Ninja is that they have a lot of stamina. It's to do with the character's design which is why he doesn't run out of breath. | "Armlet of Velocity- Boosts running speed" What is boosting running speed going to do in a game about spacing while dodging/jumping? | "If you are bringing back the Armlets, allow us to choose 2 at the same time." Everyone will just combine the Sun & Moon ones if that's allowed. | "[WEAPON UPGRADING] Ultimate Technique: This will reduce the time to charge for an Ultimate Technique" You complained about UT spamming before; also, UT charging is instant when absorbing even a single orb. | "There are many things we can do with the 6 Axis for use in Ninja Gaiden 3. Shake the 6 Axis to make Ryu wipe the blood off his weapons. Shake the 6 Axis to give more power charge to Ryu's ninpo magic. Shake the 6 Axis to escape while being grabbed by enemies/bosses. Shake the 6 Axis while Ryu clashes his sword with another Swordsman. Shake the 6 Axis to make the female character's ass bounce." -_- | "Art of the Evading Speed/Sonic Evasion- This ninpo will grant Ryu to move 2x faster than before, with this my attacks and speed will be enhanced." "Art of Raging Barrier- A ninpo that makes Ryu invulnerable to attacks for a limited time, is this too much to ask for?" Why not just watch the game instead? | "To Fix- When player switches to First Person view, the time should slow down so it will give players more time to move Ryu's view around the screen so he could target different types of enemies." In NG2, when you zoomed in with the Ninpo, the casting time WAS increased. The vast majority of these ideas I strongly disagree with.
Customizing the Healthbar is pointless? why? so why do people strive to beat Master Ninja in order to see their name in Gold or have their healthbar plated in gold? Face it man, men love customizing things, its an habbit. If you feel this is a waste of time, trust me, there are tons of fans out there who would want something to customize! (Ninja Blade) -- So you feel that your own idea of preventing spamming UT by players with the use of delaying UT attack would work? You need to understand that people pay money for this game and they should do what ever they want when playing it. So it doesn't matter if they abuse UT, it will not hurt you. I personally I'm not bothered if Team NINJA limits the use of spamming UT. I just added that idea to see what people would think. -- Why should NG3's weapon have a specific role? are they role playing? NO Weapons are meant for destruction and killing, there is no other way of using a weapon beside killing. I don't know what specific role you are talking about because all weapons from NG never had a role. Except for the Gatling Gun. Which can only be used underwater and greatly limits the use of the weapon. -- Ninja's have a lot of stamina? wtf, I hope you have your facts right about where ninjas even came from and how they originated. I'm trying to make this game feel more like a game, unlike how NG2 makes Ryu feel too fictional and rushed. It completely has nothing to do with character design, NG2 was rushed badly. If it has something to do with character design, why was Ryu given a breath meter in Ninja Gaiden 1? How come when Ryu dropped from great heights, he'll die? but when he does in NG2 he doesn't die. I guess you like broken games like NG2. -- Armlet of Velocity, you move faster than before. You do know that when you are running away from enemies, they catch up with you. So if this is equipped, you'll stay ahead regardless what ever enemies are trying to catch you, even the ghost fishes. (you know you can never escape a ghost fish if you try running) -- Yes I know people will combine Sun & Moon. Seriously man, don't you play any other games? Dante Inferno uses this kind of thing to alter the gameplay, you can even use 4 relics at the same time. Castlevania Lords of Shadow will be using similar concept of Dante's Inferno relics. Why don't you want change for Ninnja Gaiden 2? Ok if people use Armlet of the Sun or Moon in Ninja Gaiden 1, did it make Master Ninja easy? no. So it doesn't matter what combination of armlets players want to use, Mentor and Master Ninja will still be difficult. Armlets/relics are there to alter the gameplay or give you an edge in harder difficulty. -- Yes I know UT activates instantly when Ryu absorbs red/blue essence. But this Weapon Stat upgrade- UT, is for delaying the time to charge for a UT. It works like the Armlet of Celerity. -- Even though the time increased when casting Ninpo in NG2, it's still not enough to target surrounding enemies or enemies moving fast. There are times I tried casting Ninpo and Ryu can't fully turn around. Listen man, you don't have to spite my ideas because I disagreed with your previous ideas. My ideas are to change NG gameplay. Every other hack n slash are using ideas from other hack n slash to improve their gameplay. Why don't you want NG3 to do the same?
Unfortunately I can't reply to your comment with the other profile, this will be my only reply with this account. I suppose, that's a good point. -- I had no idea you'd read my opinion piece. I would prefer that Team Ninja gives NG back what separated it from other games -- true fighting game mechanics, and player limitations. -- By specific roles, I mean different sort of attacks for different reasons. There's not much point in gameplay terms to give players weapons that are just as effective, and played the same. Using another game as an example, think of the different Styles in DMC3. -- Falling damage should defintely be in the game, but it shouldn't be human like. The character design is of a Super Ninja, a 10ft fall shouldn't harm him, and he shouldn't be running out of breath like Alan Wake. =) -- With exception to the Ghost Fish, what you said is untrue. In NGII, you can skip many fights because you can easily outrun them by repeatedly Dodging/Jumping. -- The problem with adding such a mechanic is that if the Armlets are effective they become needed for higher difficulties. For a game that tweaks its gameplay by changing stats (Health/Damage) they'll be instances where there is the BEST option, and sometimes, ONLY option. -- NGII reduced the timing for the UT too much, allowing you to run away, and have enough to charge an invincible attack. Check the Master Ninja runs online for NGB or NGII, the same thing happens. It's silly. -- Perhaps you're talking about Piercing Void -- it's true for that Ninpo only, it was a 1-Hit kill on normal enemies. -- I didn't know you even saw my opinion piece, as I said. I want Ninja Gaiden III to penalise the player for spamming stuff, more like NG than NGII. Ninja Gaiden's Unique Selling Point was what was required to win. Again, I'm sorry about using a secondary account, but the PM didn't work either.
You only want the game to be made in the way you see fit, whereas I'm trying to make the game ideology for all! How are all the weapons playing the same!??? is it because they all have Izuna drop? that's so silly. Izuna Drop and Flying Swallow are Ryu's signature moves, therefore all weapons have their own unique way of pulling off both signature moves. In your words, you still haven't explained the specific role of weapons, all you say is they should be like DMC. DMC weapons are so limited, the sole purpose of switching weapons real time is so you can combine all weapons with different moves together. Just like Bayonetta. Every weapon in NG have their own unique role and specific roles! You just don't see it. -- So Ryu should not run out of breath? So turn him into God mode then, so he can't take damage. Your opinions are erratic. Yes Ryu has Dragon Lineage blood in him but that doesn't mean he is immortal. NG2 was a rushed game so they didn't have time to implement human feature such as Breath meter while swimming under water. Dragon Lineage blood just makes RYu different from Humans, he can pull off moves with weapons humans can't do, wind run, run veritcally on walls etc but that doesn't mean he should be super human like. He is still human. -- Yes you can skip enemies in NG2, but have you tried dodge/jumping away from fishes? You talk about Ryu being super human, should super humans run away from enemies by dodge/jumping??? don't you think that's retarded. Again you are replying in a single minded way, only thinking about how you think the game is better. Though your opinion is making the game take a step backwards. DMC4 allows Nero/Dante to sprint if you kept running for a while. Why can't RYu have a sprint option? so you want to stay in a old system by dodge/jumping all the time. I guess you will still wish to dodge/jump when Ninja Gaiden 5 comes out. -- Once again, replying single minded and not thinking about other gamers. Using Armlets are OPTIONAL and they don't force you to use them! If you want the game to be more harder in Master Ninja, don't equip armlets then. Dante's Inferno Inferno mode is quite easy for me, but I don't use Divine armour or the regenerating mania relic. Armlets are there to alter the gameplay, they are not forcing players to use them. -- Again thinking about yourself. That's actually the whole purpose of using the Armlet of Celerity. So you have more time in pulling off UT. Just because you play NG differently doesn't mean everybody must play the same way you do. Why do you think the time for charging for UT was reduced? so obviously players can wind run on enemies and use the given time allowance to charge for a UT. -- Not only Piercing Void, but all ninpos that allows you to target enemies. We simply do not have enough time to target all enemy. So to fix this, Team NINJA should allow time to slow down. What is wrong with slowing down time and allowing to target enemies you want?
Just bring back the roll.
FIRST: lets talk about the camera , imagine you had a laser pointer in you hand and pointed it at a wall and started moving it all over the wall side to side up and down and zigzag all over the wall . Now lets say you had a camera fixed at the laser dot on the wall , how hard would it be for the camera to keep up with the laser dot , pretty dam impossible if you ask me . And that is the thing with Ninja Gaiden 2 , Tomonobu Itagaki made Ninja Gaiden 2 so much faster the part one that it was like Ryu was a light beam that the camera was just to slow to keep up with witch is why he made the right trigger center the camera and it was fine with me and many others who where able to beat the game on Master Ninja mode. SECOND: Please please please stop recycling Bosses I got sick of fighting Gengi 4 times and give me more COMBOS COMBOS COMBOS
I actually like the block and dash evasive move in NG2 than the rolling. It is just much faster that way. Although i do have certain ideas. Ninpo: Like you can do combos and do an instant ninpo (allow ninpo as part of a combo rather than just for immunity). Although NG is already too fast for his own good, ninpo to enhance speed seem interesting. Running speed: Yeah, i do want NG to ran a little bit faster. For such a lightning speed guy, he ran pretty slow. UT: able to initiate your own input during UT rather than being automatic (i think you can kinda do that with the vigorian flail in NG2, but there isn't direction on how to do it. I think I pull it off once and i don't know how it works). And more variety of UT for each weapon would also be great. Projectile: Allow u to throw out windmill shuriken and dodge it when it comes back (like how you do it in NG 1 back in Nes day). I would love it if you can also charge your projectile while running or fighting (something similar to DMC) allowing you to add that to part of your combo. But keep the cancel move aspect of shuriken intact. Well and a better story of course. Keep everything else the same as in NG2 with just more weapons (just eliminate slow weapon, cause it slow down the pace of the game.) Ninja Gaiden is all about speed and swift execution so don't ruin that main focus of NG series.
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