OXCGN:
"It seems to be a prerequisite for all new arcade racing games to use phrases in their press releases such as ‘adrenaline-filled’, ‘high-octane’ and ‘non-stop thrills’, as if the product they’re selling you is on par with the most explosive of blockbuster Hollywood films.
Some of these racing games deliver moments that live up to these descriptions, but most feel vaguely familiar, so that players feel like they’re playing a sequel to the last thrilling racer – just with updated graphics. Split/Second: Velocity not only delivers on the marketing quotes, it’s a completely visceral experience that at times borders on sensory overload."
Like children with new toys, developers can excitedly overdo it with visual effects until good sense prevails - here are five examples of exactly that from across video games history
Dirt on the lens (and JJ Abrahms style overuse of lens flare) is the worst, especially in war games like Battlefield. We're not supposed to be a camera! Way to ruin the illusion of actually being the player we're controlling.
Vignettes, chromatic aberration, and that annoying thing where they blur the corners of the screen. Also film grain.
The Syndicate reboot had the absolute worst bloom I've ever seen. It literally hurt my eyes and gave me a headache just from playing. I could never finish it.
Racing games, on the outside are very attractive propositions to gamers and non-gamers alike. You don’t have to explain to somebody what the object of such a game is. You get in a car and try to get to the end of the course before the other racers, simple.
One of my fave racers of all time. Such a cool concept. Gut wrenching knowing there will never be another one 😭
There were a number of cult classics that didn't sell like gangbusters, but still worked their way into gamers' hearts. Here's WWG list of nine great titles that deserve a second chance on newer consoles
I'll point out that these games are all from the X360/PS3 era - they've already had HD releases when they first came out. Split/Second and Blur - with the crazy vehicle physics capable today, why would we not want sequels to them?
The other games, all a matter of opinion of course, but... thank you for your ads between every single game. /s
Dafuq kinda title is that? These games were already released on HD consoles though...
I actually really liked the older Burnout games and this one sounds like it is kind of like that...only on steroids. Maybe too much going on?
Looks kinda interesting, but I don't think it would hold me for too long. think ill wait for GT5 to hit.. cos that looks amazing!
I think you'd all like it, but you're right Godem, it may not hold your attention for too long. The AI as you play through Season no doubt leaves many players frustrated and they just give up, but if you give the game time and learn the best way to feather the throttle as you round corners then it becomes nicely addictive.
I just finished the game yesterday, graphics are hot, gameplay is insane.
the game is solid all around and I had a blast playing it.
its only downfall is the repetetive nature of the game.
but the tracks are big and long and the different types of races do vary.