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Gamer Limit Review: Soldner X2 : Final Prototype

There used to be a phenomenon that had everyone's hearts pounding, their veins coursing with adrenaline. A genre that required absolute precision and lightening fast reactions.

It's the late 80's early 90's and everyone who wants to blow something up is hammering coins into arcade cabinets housing titles like Twinbee, Salamander, Flying Shark, R-Type and a hundred others. Home versions of those and other great shooters like Thunder Force IV, Apidya and Project X all light up the charts. These were the glory days of the shoot’em up.

Then along game a rather talent Uber-Geek and he coded a fancy thing called a 3D game engine – shooters changed overnight and the rest is gaming history.

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