Obsidian boss, Feargus Urquhart has told IncGamers that "choice matters" in RPG titles, and it's these choices which determine a true RPG from a game which incorporates RPG elements.
Isn't that pretty much a given?
Not sure I agree... I mean, yes, choice making some difference is very good, and is a strong RPG element, but WHAT is really a computer RPG? We're not REALLY "roleplaying" are we?
choice does matter in games thats why i loved mass effect before i played ME i did't like rpg's some say its not even an rpg but w.e it is i enjoy the choices it gives me ^_^
RPG Role Playing Game There's nothing about decisions in that name... even if you rearrrange it ;) Decisions are a luxury, a sometimes annoying luxury, and not a necessity.
Technically, every single game is a "role playing game" since you're playing the role of somebody or something.
God, there's a statement and a half... Seriously, what some people considers "true RPGs" is really Pen & Paper, or something akin to Baldur's Gate... Which, at least the original, had very minor implications to the choices you made!
I understand what you're saying, often times in Mass Effect you can choose 2-3 different sayings and they will all end up with the same reply. I'm a big fan of choice in WRPG, but there's a whole other experience to be had with a spoon fed JRPG game. I like both! Baldur's Gate II remains as my top WRPG, it was really epic, and I can't wait to see Dragon Age II, I assume it will be a bit more in depth. As for JRPG, Xenogears still takes the cake for me, amazing game.
I've played plenty of good RPG's without choice.
Aren't these the guys that made Alpha Protocol? I'd hide for a few months if I were them.
Why would they hide? They delivered a game that was fairly good. Sure it did have some flaws, but what game does not this gen? As long as it gets patched there is no reason that people can not enjoy the game. They had everything that an RPG needed in Alpha Protocol. I agree with him 100% choice does matter in RPG's it just seems a lot of dev teams still don't get this. If the game progresses the same no matter happens it just makes it kind of boring.
I believe choice matters if it truly affects the outcome of the game. I don't like multiple choice that eventually leads to same ending as the other choices.
I agree, and I choose not to buy Obsidian games.
He has a point. Having choices makes it seem more like you're actually playing a role. I don't think games like Dues Ex, TES, Fallout, The Witcher, Dragon Age, and Mass Effect would be as good if they didn't have choices. On another note, I wonder how long it'll take for people to spin this into a jrpg vs wrpg story.
Yeah ok, only if they have consequences on the STORY. Know what most rpg devs forget these days? That the main story should be of primary importance! I'm sick of all these RPGs with better sidequest stories than the main game - Oblivion, Fallout, etc. The only game that made choice absolutely meaningful - because of its impact on the primary story - was KOTOR.
Not really some people want to live a story , not to make choices every minute when in the end you'll be forced to visit that cave anyway ...
Choice doesn't really matter. It's the storyline and character development that matter the most in a rpg for me.
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