Triple-A Gamer: I’ve become a heretic. id Software is deep into development on a game that I care nothing about. As I watched Tim Willits nervously repeat the same phrases we’ve heard about Rage since 2008, I wondered where it all went wrong. I regarded the now familiar wasteland environment with boredom. I almost dismissed the new screenshots, full of male nipples and patriotically-colored tattoos, until I spotted a rogue blurry texture and pondered the purpose of this new technology. If we’re still looking at pixel soup, what’s the point of virtual texturing? It’s still a beautiful game, but in 2010, I expect more.