Mystic Game Development announced today that EMotion FX 3 is now available for PS3. The middleware is a real-time character animation SDK designed for multi-core processor systems. The Cell processor that powers the PS3 incorporates 8 SPEs.
Im not a smart guy when it comes to tech...so...its a better tool to develop games?
I think its an engine which can be licensed. I dunno if you realised, but a few games for PS3 (but not just PS3, mind) say "Havoc" when they start up. Thats the Havoc engine, which is a physics engine. I think this is the same kind of thing but for character animation.
http://www.emotionfx.com/si... --snip-- EMotion FX is a realtime character animation system designed to be plugged into any 3D engine, game or any other product. --snip-- Basically it allows natural looking and animated characters in a game.
If this tools, is gona give more help to developers to tap in to the PS3 power, that can't be a bad think. If its gona help make characters more Natural hey by all mean thats a good thing. Well lets see what this tool will end up making in the future.
is this giving more advantage to the ps3 or just another tool?
middleware is always good, licensing costs money, but is saving some time to the developers that can be used for other important things. Edit: http://www.highend3d.com/ne... i hope this link will help to understand, what is it about :)
But hopefully this actually is intuitive and doesn't require extensive learning, like current middleware for the delay-station. If it makes characters look better at all would be a good thing, and anything that makes programming that beast easier is a godsend.
360 has a head start and is easy to program. PS3 is harder. So everytime new tools are made to tap into the raw power of PS3, Mart's blood pressure goes up 30 points.
Now that gave me a laugh! :)
more development tools for this system in this case, middleware for real-time charact. animation, will only add to a richer experience in gameplay and better games for PS3 owners. I really like what's happening to this system lately.
There are 7 SPE's usable, not 8. New dev tools are always a good thing. But other developers have already shown they can create great animations themselves (i.e. MGS4, Heavenly Sword).
too mention that 2 only 7 usable.
only 6 are usable cuz one is used by the OS at all times and the os can take another when ever it wants (so the game dev can really only count on 5 at ALL times). the ps3's os is a big resource hog.
how does it compare to unreal engine 3, ne one know?
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