PSU gets hands on with Assassin's Creed. Here are some of the details included in the read:
- Level Design Details
- A.I. Crowd Interaction Details
- Sound details
- Basic concept of String Animation (10,123 String Animations for Altair.)
Cmon! Release it. Why do the best looking games always take so long?
The best looking games, taking so long........
Why do you think they look "the best"?
You think they just look great from the start?
Greatness takes time my friend.
Did u guys read the article? The author is seriously hating on this game. Ive been pretty excited about this game for a while, but the author points out some serious issues with the game.
Of great graphics not being able to carry a flawed game. Weak AI, bad camera...ugh. It doesn't sound very immersive to me. Maybe they can work out the issues before release.
This game just moved firmly into the rental column (if that) for me.
This game sounds like it is seriously underwelming, and I'm glad he cleared up the animation Ubi is talking about is pure BS.
I'd seriously rethink about releasing this game until the issues have been resolved. If they would like this to be franchise, don't kill it with the first release. Its an aggresive title but I think they stretched themselves by releasing multiformat at the same time.
I need to read more previews now before i pick up this game
It looks great, and the premise and gameplay is unique
This was a must buy for me, and now I'm not so sure.
PSU has been giving all great reviews to PS3 exclusive games, So I'm not sure if they may be being a little one-sided.
I'll wait for IGN and a few others to review this one.
Hope they fix these issues though
I can't begin to impart how important this game was to me. This was the first game that had me saying "wow," and was until recently the forerunner for what I wanted this fall. It's sad to see that it's not living up to the depth, immersion, and most importantly, gameplay, that was promised not so long ago.
The E3 demo gave me pause NOT because of the bugs that popped up, but rather, because the game wasn't playing the way I'd imagined. The crowd is supposed to notice if you hop of a roof and land in the middle of them; why not if you jump from a tower into hay? Why are there 5 of the same character model in a row (I suppose it's possible they were quintuplets); I thought there was supposed to be a huge amount of individuality to the NPCs, where you could theoretically follow them as they carried out a full (and changing) life and routine (yes, I have that statement in a PSM somewhere). Why does someone touching you with their hand take away your momentum when running and bring you to a full stop? And bloating the animation count? I've been watching Uncharted with awe and thinking "If they've got 3 times this amount of detail and variety, that's awesome!"
Obviously, these are things that can be fixed, but this will be the first game in a LONG time for which I wait to read the review before deciding if I'm going to go pick it up when it launches. Shame :(
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