E3 Interview: Bigpoint CEO Hubertz On Battlestar, U.S. Goals

With the Battlestar Galactica MMO set to beta by the end of 2010, Bigpoint CEO Heiko Hubertz explains to Gamasutra at E3 why the U.S. market is "the biggest focus of the entire company".

The game, which Bigpoint demoed a "very early build" of to Gamasutra, uses Unity technology to deliver detailed 3D visuals in a browser. It's under development by German studio Art Plant, though Hubertz says "we do the game design and producing really close together with [rights holder] Universal."

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