The Road To Puzzle Quest 2

This generation, one of the standout surprise hits was Puzzle Quest, which blended casual puzzle game mechanics with an RPG theme and in doing so came up with something that appealed to a wide audience -- addicted them, in fact.

However, its sequel, Puzzle Quest: Galactrix wasn't quite as well loved. The game had a complicated design and, on the Nintendo DS, major interface issues.

Here, Steve Fawkner, president of Puzzle Quest developers Infinite Interactive, discusses the lessons the team learned from the contrast between the successes of the first two games, and how that has played out in the decisions made with the upcoming Puzzle Quest 2 -- in terms of how gameplay design, UI, and technical improvements are considered.

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