ign.com: I'm going to play SOCOM 4. Seeing as how I'm in charge of IGN's PlayStation coverage, that shouldn't be a shocker, but what is surprising -- to me at least -- is that I'm going to play it with the PlayStation Move. By choice.
That looks awesome, much improved over the last vid we saw. Plus, he`s actually playing it. :P
im biting my tongue here..but in the nicest way possible.. this game doesnt look very difficult or intense.
go play kinectimals and stop bothering us jealous guy
The precision is great! And it seems to work pretty well. @Wrathman, I'm pretty sure the difficulty can be easily cranked up. And more than likely you'll get destroyed online.
lol WRATHMAN.....Oh come on...no nata to defend, what left...bash move!!! TRY HARDER.
I was never into the whole motion thing with any console, but I am a Socomer through and through. I cant wait to see some gameplay with a regular controller. This game looks amazing. I just hope I have time to play when it releases lol. Oh, and as far as Wrath is concerned, this is an E3 demo. They wont make it hard or intense. They just want people to try the motion controller with Socom.
why the tool as ur avatar. On topic, this is looking good. 'playably' good
I'll get move just for shooters i despise the dual shock for shooters.
"Move" will greatly improve precision shooting (the greatest advantage PC shooters have over consoles.. with mouse movement). The dual shock sticks just cannot compare the Move pin point accuracy... shooters or more so Online play will be EPIC. Thank U Nintendo for thinking outside the box and making this happen. U go to give credit when its due.
Even though I'm not interested in anything from Nintendo, and seriously despised the whole motion controller thing, they deserve credit for making it mainstream. Now is Sony turn, and MOVE looks like hitting all the necessary spots to improve shooters playability. BTW, game looks smooth and very nice. Never been too much into Socom but I'll keep this on my radar.
First thing I noticed was that the graphics looked much better than what they showed on GTTV the other night. I was not impressed with the SOCOM 4 advert they showed graphical-wise. This looks to be a big improvement on that. @Wrathman: I didn't see it as being too easy or lacking intensity. I liked that pretty much each cover choice was a bomb waiting to go off with the first grenade thrown your way (meaning, exploding cars). It was about as intense as most tactical shooters and isn't intended to be a big onslaught of enemies like most FPS games.
I want to see 2 Factions Playing SOCOM4, The Dualshock 3 SOCOM Veteran Faction VS The PlayStation Move Newcomer Faction and see by Myself if What The Zipper Team Said is True, they said Move Players OWN DS3 Players...
Why would you put a veteran against a newcomer? Why not vet against vet?
And I dont have to stand up to use it! Can be used from recliner! Sweet!
"It feels like a real control scheme and not a gimmick." Wow... quite a difference in tone and impression of the Move technology than the articles that came out following Nata--- er, I mean Kinect's unveiling.
...which leads me to believe this game is a 5 player co-op through single player. I'm excited about using move for these types of games.
this game looks f!cking BEAST! it's starting to feel like Socom 2 omg, this level reminds me of the mission in socom 2 where you had to save the peace keepers.
Looks awesome, you no longer have to touch the border of the screen to turn.
That was my only concern. Day 1.
Move was designed with gamers in mind.
We'll see how much everyone loves Move with their SOCOM when they go online and get destroyed by the rest of us using controllers.
i dunno man i'd think with some practice move could be way more precise then controllers
True, but the most elite player with a controller will probably always be better than the guy using motion controls, no matter how good they are. I'm not saying you can't be good or enjoy the game using Move but I think it should have it's own playlist. Not to mention you probably won't be able to play as much with Move because your arms will start to get tired.
lactic acid is a b!tch. There will probably be some elite guys who will own pad guys. Time will tell.
yeah i agree, what makes it any different than a mouse really, its pretty much a mouse used in 3d space
Well just look at Warhawk for an example. I always used the analogue sticks myself, but there were a few players who were absolutely amazing who used the sixaxis. Personally I think that people won't use Move because they won't buy it; "just to try it out" is not much reason to pay £100...
Guys, Remember what Zipper themselves said, Move Players beat DS3 Players...
People won't buy Move? Many hardcore players don't want it right now because they haven't played the few hardcore Wii games available with decent shooting mechanics. They just think of wildly flailing and waggling their arms while playing casual shovelware. But they will quickly change their minds when they start getting thrashed online by people using Move. Try Resident Evil 4 out on the Wii and watch your accuracy skyrocket. Headshots galore. I've played a hell of a lot of RE4, too. I've played through the GC, PS2, and Wii versions and know how to play that game. Controls with the Wiimote blows the other two versions away. Go ahead and don't believe me. Just try it yourself.
A little bit of a auto aim option...but it should be an option
lmao if you think it needs autoaim u shouldnt be playing motion controls
well move weems quite precise so i doubt it'll happen .. at the least there will be a time when move players will have to adapt
No SOCOM vet is looking to play SOCOM with this. Sure they want to try it out and see and it'll work really well but gamers will always use the control pad. BUT NOW, people that are not hardcore gamers and have always been intimidated by control pads but find traditional games interesting can now join in the fun too. WIN WIN WIN for everybody. Now, go support natal raft jumping and ricochet rave dance up cause ofcourse, MOVE is subpar and just a "gimmick" :/
See you online, then.
Actually if Move provides nothing more than a chance for those of us coming from PC backgrounds to use something more intuitive (ie. mouse/keyboard like) on fps's, i'll be happy. Not as bad as i once was, but still always feels cumbersome to me trying to wrench control of a fps with a standard controller. A standard controller feels right with platformers... just wrong with fps's; without having played it, Move 'seems' ideal. But i guess if you're a wizz with a standard controller, that doesn't apply.
There has been comments by Zipper that they are or were having trouble balancing the game with Move & the Ds3. Apparently the Move users have been destroying the DS3 users.
Well if that is the case hopefully they will get it fixed because I won't be picking the game up if the DS3 is inferior. @AKS...how about you not put words in my mouth. I said I wouldn't buy it if the controller is inferior because I don't want to play a game where the controls don't work right. I play with controllers and if the controls don't function correctly, why would I buy the game? If they have focused the majority of the games development on Move, and I'm a controller payer, why would I buy an inferior product? Learn to read and stop trying so assume you know anything about me.
@ BeaArthur Above you bragged about trashing all the Move players when you thought that you had a big advantage. Now that you realize that you are probably wrong, you say you just won't buy the game because you are afraid of being dominated. Very telling, indeed. The only way to "fix" the disparity would be to gimp the Move's sensitivity or overboost autoaim for the DS3 because by design the Move is going to be substantially more accurate for aiming.
1) I'm guessing Zipper may either disallow controller/Move games or make them a non-default option 2) Assuming they don't help controller users with auto-aim, Move users will be more accurate. r.
Highly unlikely they'll disallow them as the Sony initiative is to encourage Move use that would thereby lead to them encouraging others to pick up the hardware to use similarly.
Yeah, we will see if that happens. I guess you haven't played RE4 on Wii and don't understand how it massively improves your accuracy over using an analog stick to aim. Let's see if you still feel so confident after you start getting your head taken off.
I was able to try the move last night. I was so impressed. Sony is spot on with Move!
now this is what I call in cooperating motion control with hardcore gamers in mind, just imagine playing this game lag free with an excellent accuracy in 3D with 7.1 sound that is possibly the closest you can get to truly immerse yourself in this game everything is in place with time all this will be affordable, where sony can use move to showcase a range of core games
WTH... No elephants?
LOOKS GREAT,CAN,T WAIT FOR IT TO COME OUT
if i will try Socom with the move... huge socom fan but just not sure i will spend the money on MOVE... not sure EDIT: It does look sharp... he should have scoped in on the guy shooting the RPG from the walkway
This is how you do motion control. *side note* I wanna see a Police 911 Move Edition
Looks a lot smoother then the pre-alpha footage show at the CES show. It still doesn't have the SOCOM feel to it, but I'll still wait a bit to really say... Other than that, it looks really good. Can't wait to see more. On another note, the precision with Move looks really good, as you can see when he picks up the sniper rifle and snipes the guy on the bridge around the 3 min mark of the video.
This isnt Socom...Health Regen, Cover System....More exploding cars (YAY!) Take tons of hits and never die? What the Fuck!?!? So pissed off, RIP Socom 1/2 best online tactical shooter.
Socom single-player modes were always a bit crap IMHO. Though they were very stealth-focused, if you screwed up (and the game made it very easy to screw up) you would have to start right from the beginning, or, as was most often the case, give up on stealth and just blast everybody. Which was a lot easier. This demo was made easier because of the new move control scheme that people had to get used to. There's no point demoing a game that people die a lot on. That's why they took tons of hits and didn't die. And though regenerative health is used in the single-player, that might not carry over to the multiplayer.
A demo showcases the best you have to impress, this game has been dumbed down so much it shouldn't even have the Socom name. Seriously; all my PSN buddies Socom Vets are so disappointed it makes this Natal Flop look like a joke. Theres no Tactical Shooter here..its catered to the masses and is trying to be a Call of Duty Thrid Person Shooter.
I see what you mean; it is like an action game now and not a tactical shooter. But I presume your veteran Socom buddies were more about the multiplayer than the single-player? That hasn't been shown yet so reserve judgement. Personally I think the Move aspect of the game has been implemented quite well. But it is disappointing to see a cookie-cutter third-person shooter like so many games in the last couple of years.
likly it was given a e3 change to make it playable for strangers picking up a controlller and dieng right off isnt going to impress everyone
My only worry will be if you point the wand very close to the tv for easy kills will it work? That will suck.
The Competitive players will use Dualshock for play in their podcast. Meaning controllers have the edge for the pros ;)!
the camera will track that, not even natal can.
Buying MOVE and Socom 4 day one!
MEH AFTER SEEING KENETIC THIS IS BORING XD LMAO
now it looks good and much smoother than months ago.
looking great I'll pick up SOCOM 4 for sure, I may even throw in the PS Move too.
This game is looking SWEEET!!! The environment is HUGE and NPCs/destruction is pretty amazing, volumetric clouds and particles are all top notch... considering I was totally not expecting this from the game :)
Yeah but the only thing that is missing is the soul of the socom franchise.this looks and feels more like syphon filter game. Im buying it though
This game has come on leaps and bounds. Very impressed.
Looks really good and easy to use
I will never use Move to play SOCOM. Why doesn't Sony just show us the game being played with a controller. This game has gone to shit since the release of SOCOM 3.
because we already know how it plays with a dualshock. go back to socom 2 and 3 on the PS2 LOL. Sony has to prove that Move is a Hardcore gamer friendly. com'n man, you should know this. So far from what i am seeing, the game with this controller is awesome.
Don't play it don't use it ect. The move is here and if you don't like it use a controller then or whatever you want us to believe. We all know you're just ticked off because you can't afford it though ;p