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IGN: E3 2010: SOCOM 4 PlayStation Move Preview

ign.com: I'm going to play SOCOM 4. Seeing as how I'm in charge of IGN's PlayStation coverage, that shouldn't be a shocker, but what is surprising -- to me at least -- is that I'm going to play it with the PlayStation Move. By choice.

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HighDefinition2684d ago

That looks awesome, much improved over the last vid we saw.

Plus, he`s actually playing it. :P

Wrathman2684d ago

im biting my tongue here..but in the nicest way possible..

this game doesnt look very difficult or intense.

ArcFatalix2684d ago

go play kinectimals and stop bothering us jealous guy

ShinMaster2684d ago (Edited 2684d ago )

The precision is great! And it seems to work pretty well.

@Wrathman, I'm pretty sure the difficulty can be easily cranked up. And more than likely you'll get destroyed online.

stb2684d ago

lol WRATHMAN.....Oh come on...no nata to defend, what left...bash move!!!

TRY HARDER.

Panthers2684d ago (Edited 2684d ago )

I was never into the whole motion thing with any console, but I am a Socomer through and through. I cant wait to see some gameplay with a regular controller. This game looks amazing. I just hope I have time to play when it releases lol.

Oh, and as far as Wrath is concerned, this is an E3 demo. They wont make it hard or intense. They just want people to try the motion controller with Socom.

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The Wood2684d ago

why the tool as ur avatar.

On topic, this is looking good. 'playably' good

Simon_Brezhnev2684d ago

I'll get move just for shooters i despise the dual shock for shooters.

jadnice2684d ago

"Move" will greatly improve precision shooting (the greatest advantage PC shooters have over consoles.. with mouse movement). The dual shock sticks just cannot compare the Move pin point accuracy... shooters or more so Online play will be EPIC.

Thank U Nintendo for thinking outside the box and making this happen. U go to give credit when its due.

raztad2684d ago (Edited 2684d ago )

Even though I'm not interested in anything from Nintendo, and seriously despised the whole motion controller thing, they deserve credit for making it mainstream. Now is Sony turn, and MOVE looks like hitting all the necessary spots to improve shooters playability.

BTW, game looks smooth and very nice. Never been too much into Socom but I'll keep this on my radar.

Christopher2684d ago (Edited 2684d ago )

First thing I noticed was that the graphics looked much better than what they showed on GTTV the other night. I was not impressed with the SOCOM 4 advert they showed graphical-wise. This looks to be a big improvement on that.

@Wrathman: I didn't see it as being too easy or lacking intensity. I liked that pretty much each cover choice was a bomb waiting to go off with the first grenade thrown your way (meaning, exploding cars). It was about as intense as most tactical shooters and isn't intended to be a big onslaught of enemies like most FPS games.

sikbeta2684d ago

I want to see 2 Factions Playing SOCOM4, The Dualshock 3 SOCOM Veteran Faction VS The PlayStation Move Newcomer Faction and see by Myself if What The Zipper Team Said is True, they said Move Players OWN DS3 Players...

Christopher2684d ago

Why would you put a veteran against a newcomer? Why not vet against vet?

BeOneWithTheGun2684d ago

And I dont have to stand up to use it! Can be used from recliner! Sweet!

harrisk9542684d ago (Edited 2684d ago )

"It feels like a real control scheme and not a gimmick."

Wow... quite a difference in tone and impression of the Move technology than the articles that came out following Nata--- er, I mean Kinect's unveiling.

himdeel2684d ago

...which leads me to believe this game is a 5 player co-op through single player.

I'm excited about using move for these types of games.

DeltaZ3R052684d ago

this game looks f!cking BEAST! it's starting to feel like Socom 2 omg, this level reminds me of the mission in socom 2 where you had to save the peace keepers.

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Hyrius2684d ago

Looks awesome, you no longer have to touch the border of the screen to turn.

Jrome2684d ago

That was my only concern. Day 1.

jaredhart2684d ago

Move was designed with gamers in mind.

BeaArthur2684d ago

We'll see how much everyone loves Move with their SOCOM when they go online and get destroyed by the rest of us using controllers.

Dioxinis2684d ago

i dunno man i'd think with some practice move could be way more precise then controllers

BeaArthur2684d ago

True, but the most elite player with a controller will probably always be better than the guy using motion controls, no matter how good they are. I'm not saying you can't be good or enjoy the game using Move but I think it should have it's own playlist. Not to mention you probably won't be able to play as much with Move because your arms will start to get tired.

The Wood2684d ago

lactic acid is a b!tch. There will probably be some elite guys who will own pad guys. Time will tell.

project-exodus2684d ago

yeah i agree, what makes it any different than a mouse really, its pretty much a mouse used in 3d space

thor2684d ago

Well just look at Warhawk for an example. I always used the analogue sticks myself, but there were a few players who were absolutely amazing who used the sixaxis. Personally I think that people won't use Move because they won't buy it; "just to try it out" is not much reason to pay £100...

sikbeta2684d ago

Guys, Remember what Zipper themselves said, Move Players beat DS3 Players...

AKS2684d ago

People won't buy Move? Many hardcore players don't want it right now because they haven't played the few hardcore Wii games available with decent shooting mechanics. They just think of wildly flailing and waggling their arms while playing casual shovelware. But they will quickly change their minds when they start getting thrashed online by people using Move. Try Resident Evil 4 out on the Wii and watch your accuracy skyrocket. Headshots galore. I've played a hell of a lot of RE4, too. I've played through the GC, PS2, and Wii versions and know how to play that game. Controls with the Wiimote blows the other two versions away. Go ahead and don't believe me. Just try it yourself.

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ATLGAMER2684d ago

A little bit of a auto aim option...but it should be an option

Simon_Brezhnev2684d ago

lmao if you think it needs autoaim u shouldnt be playing motion controls

Redempteur2684d ago

well move weems quite precise so i doubt it'll happen ..

at the least there will be a time when move players will have to adapt

AtatakaiSamurai2684d ago (Edited 2684d ago )

No SOCOM vet is looking to play SOCOM with this. Sure they want to try it out and see and it'll work really well but gamers will always use the control pad.

BUT NOW, people that are not hardcore gamers and have always been intimidated by control pads but find traditional games interesting can now join in the fun too.

WIN WIN WIN for everybody. Now, go support natal raft jumping and ricochet rave dance up cause ofcourse, MOVE is subpar and just a "gimmick" :/

AKS2684d ago

See you online, then.

snp2684d ago (Edited 2684d ago )

Actually if Move provides nothing more than a chance for those of us coming from PC backgrounds to use something more intuitive (ie. mouse/keyboard like) on fps's, i'll be happy. Not as bad as i once was, but still always feels cumbersome to me trying to wrench control of a fps with a standard controller. A standard controller feels right with platformers... just wrong with fps's; without having played it, Move 'seems' ideal.

But i guess if you're a wizz with a standard controller, that doesn't apply.

Pennywise2684d ago

There has been comments by Zipper that they are or were having trouble balancing the game with Move & the Ds3. Apparently the Move users have been destroying the DS3 users.

BeaArthur2684d ago (Edited 2684d ago )

Well if that is the case hopefully they will get it fixed because I won't be picking the game up if the DS3 is inferior.

@AKS...how about you not put words in my mouth. I said I wouldn't buy it if the controller is inferior because I don't want to play a game where the controls don't work right. I play with controllers and if the controls don't function correctly, why would I buy the game? If they have focused the majority of the games development on Move, and I'm a controller payer, why would I buy an inferior product? Learn to read and stop trying so assume you know anything about me.

AKS2684d ago (Edited 2684d ago )

@ BeaArthur

Above you bragged about trashing all the Move players when you thought that you had a big advantage. Now that you realize that you are probably wrong, you say you just won't buy the game because you are afraid of being dominated. Very telling, indeed.

The only way to "fix" the disparity would be to gimp the Move's sensitivity or overboost autoaim for the DS3 because by design the Move is going to be substantially more accurate for aiming.

ryuzu2684d ago

1) I'm guessing Zipper may either disallow controller/Move games or make them a non-default option

2) Assuming they don't help controller users with auto-aim, Move users will be more accurate.

r.

Christopher2684d ago

Highly unlikely they'll disallow them as the Sony initiative is to encourage Move use that would thereby lead to them encouraging others to pick up the hardware to use similarly.

AKS2684d ago

Yeah, we will see if that happens. I guess you haven't played RE4 on Wii and don't understand how it massively improves your accuracy over using an analog stick to aim. Let's see if you still feel so confident after you start getting your head taken off.

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