According to the latest tweet from Digital Foundry, Killzone 3 seems to use MLAA anti-aliasing like God of War III or LBP2. Quite a feat ! Additional tweet confirms it: http://twitter.com/digital_...
WTF does that mean? Not like a big deal to me since I don't have the ability to figure out 60 fps to 30 fps. Hell, I couldn't even figure out if there's a screen tear on a game...sigh Edit. Thanks for the explanation guys. Appreciate it.
Notice how God of War III had practically 0 jaggies. Well, MLAA is exactly why. As Foxx says below. I'm surprised at how damn good the pre-alpha code is looking. It already looks much better than KZ2. Can't wait to see more in depth gameplay videos next week. Bring on E3!
Can't wait! Really nice to hear LBP2 is using it as well. I hope all of Sony's first party titles will be using it eventually. I think they should give the code to the third parties making exclusives for the PS3 as well.
I thought LBP2 was using more than just improved lighting. I suspected improved AA from the images I'd seen, but I hadn't seen anyone confirm it. I expect to see MLAA in quite a few titles in the future.
^^^^ LBP2 is using MLAA as confirmed by Digital Foundry... http://n4g.com/news/542164/... Not only that, but all the previous levels of LBP1 which will be importable will also get MLAA upgrade.
I wonder why the heck Socom 4 isn't using it.
... the team making socom didn't consider/know how to implement it ... perhaps?
bye bye jaggies? AWESOME!
Where did Zipper/anyone say Socom 4 wasn't using MLAA?
@ Rob, Unfortunately when you watch the latest Socom trailer, there are jaggies everywhere. I'm hoping that Socom4 turns out to be a legendary game, but only time will tell what kind of quality goes into the game.
Don't forget this game is also 3D!
KZ3 is Getting Better and Better Day after Day, KZ3 Will Blow Up Everything, Definitely DAY ONE!!!
It's a new type of anti-aliasing technique that's starting to be used. If you played GOW 3 you would know how good it looks.
Now you know why he is mystified.
GOW3 looks beautiful and thanks to MLAA jaggies are non-existent.
MLAA has been around for quite a few years, it's not new. The PS3 is the first console to use it
It's an anti-aliasing method running only on SPUs (from the CELL if you don't know what it is). Quite efficient and plus it frees the GPU for others task since anti-aliasing demands heavy ressources most the times.
Our next hope is they work out the depth of field effects that Santa Monica were using, there's some insane depth in parts of God of War III.
Santa Monica are talented devs. The part after the first fight with Zeus was amazing. Jaw dropping galore.
BTW MLAA IS PS3 ONLY PLAY B3YOND EDIT : YIKES 60 FPS TOO
Of course since it's 30 in 3D
The video is.. (59.something)
i won't be worrying about 3D until i get a new tv in a few years. the game is looking really amazing! the melee combat is looking very visceral and completely awesome!
If they want to get the game running at 30 fps in 3D mode with no quality or graphics downgrade... They first have to get running the normal build of the game in 60fps and that is why they mentioned that, just think about it... That was in-game engine running the game at 60fps. We all know that killzone2 one only used 60% of PS3 anything is possible! EDIT: So it was 30fps dammit... ignore my theory... xD
It's a new form of anti aliasing technology created by Santa Monica studios that allow virtually zero jaggies and keep it at the level of 16x AA I believe? GG are using this tech to eliminate any jaggies that may be in the game. That's how we were able to get a round head for Kratos.:D Edit: I see. But damn! Also, video was captured at 60 FPS, the game is still 30FPS. http://twitter.com/Digital_...
The Saboteur was the first game to use it on the PS3, so Santa Monica did not create it, from what I remember it was created by Intel. However SM perfected it on GoWIII since they were some artifacts on the The Saboteur version.
Correct. Santa Monica picked up on it from EA. And to be clear, it is the PS3 version of Saboteur that uses it. A shame that has to be mentioned but there you go.
I'm gonna use my last bubble to try to make this clear. The Saboteur DOESNT use MLAA. After initially claiming TS was using MLAA, DF was corrected by a GoW3 devel "Firstly, the definition of MLAA isn't in keeping with the basic outline of the technique as it has been described by some Pandemic staff, and it is almost certainly an extension of the edge-filter plus blur technique seen in several cross-platform titles already. As Christer says, "the qualitative difference comes down to how you edge-detect and how you 'blur'." " http://www.eurogamer.net/ar... GoW3 is the first game using this tech, SSM didnt take anything from EA. They came up with the implementation and the whole optimization process to make it run better (and much faster) than 4xMSAA.
Morphological Antialiasing paper by Alexander Reshetov from Intel Labs http://visual-computing.int... i don't think SSM created
but from what I've gathered over countless MLAA articles vs MSAA is that basically MLAA is one reason why PS3 is a beast =P teh cell -_-
XDR ram also has a lot to do with that!
I want JRPGs to use Killzone / Uncharted / God Of War 3 graphic engine......... Maaan, that would be sick, in my opinion.........
@ Cloud that's the promise of what the WHITE Engine will show on PS3 with FFversusXIII. If it goes multiplat, it'll utilize a different engine. So fingers crossed for exclusive on this one. Square promises you won't be able to tell the CGI segments from the actual gameplay...or so try say
It would be the icing on the cake for GT5 to use it too. I really hope PD are aware of this technique.
Agrees for everyone! Haha MLAA is so awesome, GOW III is incredible
or using smoke and mirrors to make it look and run good. All I know is the KZ3 footage blew me away! I know most PS3 fans will agree with that but I mean people, seriously look at all that is going on in that footage at once and the animation from the characters is incredible to boot. This game flat out blows my mind. KZ2, UC2, GOW3, MGS4, GTP, etc and so on are all amazing in their own right. For me it's hard to say which PS3 exclusive I think looks best over all but I would put KZ2, US2 and GOW3 in my top 3 list. With all that said, I honestly believe KZ3 will be the new bench mark in visuals when it's released. It's simply mind blowing crazy how Sony devs continually raise the bar with each new game from them. Whether it's a sequel or brand new IP. I can't wait to see what they have in store for us a couple years from now! Do I sound a little bit excited for KZ3? ;)
No wonder the game didn't look blurry. MLAA should be the standard Anti-Aliasing incorporated in every PS3 title. However, i might of failed to mention how amazing the graphics looked on Killzone 3 gameplay trailer but best of all the cover and melee system what caught my attention the animations are crazy!
agreed. the melee animations are insane!!
Killzone 3 runs at 60fps and 720p with MLAA?!!! No Way! That's too impressive to be true cuz you know, the untouchable CryEngine3 only does 2xAA at 30fps on consoles and it doesn't even has half the lighting source as Killzone 2. This new info pretty much confirm that Crysis 2 will not be the best looking game on consoles. lol
How I wish Kz3 was 60fps. It is dare I say, impossible to have such visuals at 60fps, unfortunately. Twitter mentions performance is similar to Kz2. (Although Kz3 will feature several rendering improvements and bigger levels, so that's where the hard work goes..)
because it wouldn't. 60fps is NOT necessary for 1st-person games. COD games run in 60 fps and they don't COME CLOSE to the beauty of KZ2/3.
I don't say 60fps is necessary. I have enjoyed killzone 2 (30fps), BFBC2 (30fps). But they would look stunning if they could have the same graphics at 60fps, which is not possible. That's all I said. 60fps allows for a very responsive feel, and things look great in motion, so still shots or 30 fps promo videos can never do them justice. That said, COD's look quite good compared to 60fps games, and they look better than several 30fps games.
Play Call of Duty and then another shooter like Resistance or whatever... The difference's pretty huge. For screentearing the first Uncharted is a good example. The game was good and everything but the constant screentearing was a big problem.
I never noticed screen tearing. If it was a "big problem", I would have noticed.
If you would like see screentearing Assassins creed takes the cake also Heavenly sword is a good one also.
no u all have it wrong put in lego starwars the complete saga theres some perfect examples of screen tearing in that you get it nearly none stop from start to finish.
Uncharted one Only screen teared in a couple of levels because each ones used different post processing effects. The only level I notice any screen tearing is the first time you are in the jungle with Sully and that was it ...
Bungie could use this to make Reach Jaggie free, but they wont so.. Jaggie party over there
MLAA, from what I understand, is a type post processing AA effect done through the CPU. Because the CELL PROCESSOR was designed to graphics render and graphics process by itself, MLAA is best suited there and probably not for XBOX 360's Xenon CPU. In other words, MLAA is probably not possible on the XBOX 360. If anyone with super advanced game programing acumen wishes to chime in, please do.
is absolutely insane,scary to think how graphically insane the final code will be...
Indeed, but I wouldn't expect the same graphical jump Killzone 2 made from alpha to gold. While developing Killzone 2 they were still building the engine, causing those insane graphical leaps. With Killzone 3 the engine is largely in place and will only be optimized/perfected.
Madness ain't it? 360 looks great but it really cannot compare to PS3 power. It really has hidden talents like MLAA that 360 just cannot do..
No doubt. Only fanboys who are in denile would say otherwise.
The Xbox360 can do MLAA. Its a Anti Alaising Technique that uses a CPU and not a GPU. The Xbox360 has a CPU so it can be used. The only thing is the Xenos would crawl using MLAA as the Cell is more strucutured to handle it.
the 360 in general crawls doing anything so thats to be expected
KZ2 used a different type of AA (I forgot what it's called), which made it look blurry at times. A lot of PS3 multiplat games use it which gives it the effect that it looks blurrier then its counterpart. I'm glad PS3 devs are moving away from this and using MLAA instead.
It used Quinqux, which indeed blur the whole image and the texture with it.
plus all the other stuff going on. It's going to be a beast. MLAA at x2 is equivalent 4xAA MSAA i've read so this is pretty good. i'm glad this solution is being used on the PS3. it seems all the new PS3 games made by the Sony stable is finding new tech to propel their games and engines into the stratusphere!!!
no it's more like 16x msaa
depends on how much MLAA is applied. it's not a one size fits all. MLAA can be the same as AAx2 if they decide that's the route they are going to go. It's all up to the developer.
killzone 3 will be stunning
YEEEEEEEEEEEEEEEEEEEEESSSSSSSS SSSSSS!!!! Thats what i wanted from this game, just like GOW3!!!! Get 3rd party companies to use this tech now please!!!
unless 360 cn do MLAA too. can it o.O?
The first game to use this technique WAS a multiplat.
@bjorn No, the 360 cant use MLAA. I read Metro 2033 devels impletemented a different AA on CPU tech called AAA (Analytical AA). Dunno how good it is. @Cox The Saboteur doesnt use MLAA. That was a mistake from DF. @Cloud I guess Sony is more than interested in getting MLAA implemented in most mutiplat games. However it requieres a fine integration of the tech into the codebase. dunno if multiplat devs are interested in it.
I Think Not Cause Heaven_Or_Hell Told It Can Be Perfect On Cell.Cell Means Ps3.Only Ps3 Has Cell Processors.It Cant On Xbox Cause It Made On Core Processors.So Xbox Cant Perfected It.So Tats PS3 Is A Beast.???
@Raztad Must've missed that, but makes me wonder what they ARE using then. Best thing about the game was the AA.
Is the MLAA... Uh... "Exclusive" to SONY's first party studios? Or 3rd party studios could also use it via SONY Santa Monica's tech sharing?
other than SOny's first party, why isnt anyone else using this tech now that its there? aparently this is on the SDK now, so they should use this.