Koei's Jarik Sikat blames Unreal Engine 3 (UE3) for the difficulty with Fatal Inertia on PS3, and he suggests that many other high-profile UE3-based games (pointing to Silicon Knights' Too Human in particular) have been delayed for the same reason.
In response, Mark Rein (VP of Epic Games) defends UE3 and cites Rainbow Six Vegas as an example that UE3 is not the problem: "The bottom line is that making great games is hard work, ... There is no magic cure-all that completely hides the complexity of making world-class high-performance games on complex computing systems..."
"Our engine is not a launch-title technology. If you want to make launch titles you take your previous-gen engine and upgrade. If you want to make stunning true next-gen games like Gears of War and Unreal Tournament 3 (which people who license our engine generally often aspire to) you have to accept that it takes time to learn the intricacies of the systems."
Midway's Steven Allison agrees with Epic and says that Midway has not experienced any exceptional difficulty with making Stranglehold, a UE3-based game.
See the article for full details.
As the long-rumored Gears of War Collection looks like it may finally materialize on Xbox, the timing could not be better as Gears 6 and movie news swirls.
(Insert “It should be multi platform if Microsoft investors wants more money” JK here)
All jokes aside congratulations to all the gears fans it will be a blast I remember having fun on the first one on my 360 elite till got RROD and quit Xbox all together but that’s a story for another day.
Congratulations 🎊 🍾 🎉 🎈 🎉 🙏
I'm excited for this just aslong is on the pc also cause I don't have the newest xbox console.
Marcus Fenix and the crew could be back on your screens once more, as the rumored Gears of War Collection is near completion on Xbox.
Take it with a grain of salt this leaker has been wrong many Times
The connection has been rumoured in the past so there's some credibility but it's more if it's actually in testing or not
tell u what gears 3 on series x same 360 game but in 4k and 60fps is a dream it looks crystal clear
Huzaifah from eXputer "With a new Gears of War game possible, I'll go ahead and say that the original trilogy was the peak of the series and should get remastered."
1-3 are incredible with each one being bigger and better than the last. I don’t know what it is, but 4 was super underwhelming to me and 5 was slightly better than 4, but I didn’t feel the same epic feeling I had when going through 1-3. I hope 6 brings that epicness back, but yea like a full remake of 1-3 with current-gen visuals would be *chef’s kiss*.
I was actually devastated with Gears 1 Remaster on Xbox and PC. From when the OG released in 2006 right up until Gears 2 released a few years later. Me and a small group of friends would play it almost daily.
When the remaster arrived. It was annoying that they changed the way you could find a create games. The PC version was dead on arrival as it didn't release on steam just the crappy windows store so about 7 people (including me) bought it. I think I managed to find about 5 games in the first week of release. After that it was just a ghost town.
Not sure about Xbox version. Didn't actually try it until I got a series s in late 2022. It was completely dead online.
A new game would be best. I don't understand why gamers want to rebuy old games over something new.
I am starting to believe that Epic is a tad guilty of under supporting their selling of the Unreal 3 engine to other companies. I mean how many games use that engine and honestly none have yet to really come close to a Gears of War level of quality. It's just odd that it would be so drastically different for so many.
As for Rein.... In response, Mark Rein (VP of Epic Games) defends UE3 and cites Rainbow Six Vegas as an example that UE3 is not the problem. Well I would counter that with companies like Ubisoft are large development studio's who have a ton of assets to throw at a game like R6 so they could more easily deal with a broken engine than say a Koei or a Silicon Knights. Those smaller publishers are much more reliant on the engine being perfectly suited for them than needing to be modified to work right, etc.
Anyway...the legal implications against Epic seem to be growing.
and others aren't. I have to wonder if different versions of the Engine were released to different publishers.
Silicon Knights said that the UE3 they received was incomplete. I'm betting on this as the cause of all the problems.
There really is a difference in the quality of Epics use of the UE3 as compared to other publishers. Kinda makes you wonder if their version of the Engine is more refined.
Since they made it, wouldn't they be better at working with it?
I mean like they'd be better at the coding and stuff, to make the game look that much better?
I'm not a dev, but that makes sense to me.
""Many other games using the Unreal Engine 3 have been delayed including Stranglehold, BioShock, Lost Odyssey, Mass Effect, Rainbow Six: Vegas for the Playstation 3, Turok, Frame City Killer, and Brothers in Arms: Hell's Highway""
is the statement correct?? lost odyssey and mass effect for ps3???
lol that would be hilarious
since Silicon Knights have had Too Human in development, I wouldn't be surprised if they got an early build of the engine. I believe they are using their own engine now (correct me if I'm wrong). Delay means more money. Being a smaller developer, it will hit their pockets hard, especially if they had to rebuild the game from scratch using another engine.