The Joystiq Indie Pitch: Pinch

Being a giant, beloved video game blog has its downsides. For example, Joystiq sometimes neglect to give independent developers their coverage love (or loverage, if you will) as they get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, they're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products.

This week they talk with Paul Crab of Coatsink Games about his new release, Pinch, and why he thinks the puzzle genre is the pinnacle of gaming.

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