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Classics and Clones: Retro-gaming for the iPhone: 1978

No Dpad:

Coming off of its biggest year in its history, the video game industry was gaining momentum, but a split had developed between the then traditional arcade experience and the new home video game console. By 1978, families could spend a few hundred dollars on a home console that provided countless hours of game play for everyone. Although arcade games at the time far exceeded the computational capabilities of any home system on the market, the benefit of endless gaming at home drew much of the market away from the bars and bowling alleys that had helped spawn this revolution. Arcade developers needed an ace up their sleeve.

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