Top
30°

Sly Devils: The History of Sucker Punch Productions

They left profitable jobs working for the largest software developer in the world in order to start their own company. Most of them had little-to-no game development experience, and they were entering one of the most competitive fields of the entertainment industry with no idea of how to publish their product. There was little guarantee they would succeed...

Read Full Story >>
gameinformer.com
The story is too old to be commented.