NHL11 Impressions: Physics, Face-Offs, Broken Sticks and New Dekes On Gamertag Radio

Gamertag Radio writes: "So the big change this year is the beginning of a conversion to a real time physics engine. What's that mean? Think Fight Night Round 4 where every hit happened in a different way. These aren't scripted animations, but the game calculating the speed, strength and angle to create a more realistic vision of what a collision on the ice should look like. You'll see the same lack of predictability with the stick and puck collisions across the ice. But don't spaz out yet, as the rest of the game will still have the same work and feel (therefore animations) as NHL10."

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