StarCraft II: Building On The Beta

For developers creating multiplayer games, the beta is invaluable -- data on every aspect of how the game is played comes rushing in. But Blizzard's StarCraft II design director Dustin Browder warns that caution is required when sifting through the data for meaningful changes to make.

He also says that it's not Blizzard's place to create an innovative competitive PC RTS with StarCraft II, as it fills a very specific niche in the market -- shaped by both the series' broad popularity and its place at the forefront of the e-sports movement.

These and other topics are touched on in this interview, which encompasses the single and multiplayer modes, both of which Browder has responsibility for.

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