Examining design issues and gamer experience within the strategy genre, writer Troy Goodfellow examines what an real-time strategy game's viewing angle says about design priorities.
Troy Goodfellow: When I began playing Blizzard's StarCraft 2 beta, my first instinct was to grab the mousewheel and start scrolling. I like to get a good view of any battlefield before I use it to my advantage, and the mousewheel scroll is the default real time strategy interface for zooming the camera out, giving you a bird's eye look at the world.
Alas, the mousewheel did nothing. Following in the footsteps of its classic parent, Blizzard's StarCraft 2 will not let you zoom out, preferring to give you an intimate look at a tiny corner of the map.