Game Informer have ended their E3 executive interview string with managing director of Microsoft Game Studios, Shane Kim. Microsoft's This no-holds-barred interview gets the goods on Halo 3 hype, Too Human, Alan Wake, 2007 vs. 2008, Windows Vista, and much much more.
Game Informer: So what do you think about this new E3?
Shane Kim: It's not that different for me-a press briefing is a press briefing. I'm not sure how much I miss the spectacle. We spent so much crazy money trying to outdo each other, and I'm not sure for what benefit. You guys are going to be able to see our best stuff behind closed doors, so you're going to see what we would show on show floors anyway-and every publisher will do that. It's probably not as convenient for you guys, but hopefully we get 90% of the effectiveness with 10% of the overall money that the industry would blow on E3.
Is the future of artificial intelligence in video games playing out in a cyberpunk ramen bar? Tech companies would like you to think so, but game writers aren't so sure.
From witnessing countless ai generated articles and content it's clear ai is not very creative and often produces nothing but word soup so I'd like to keep ai away from storyline or side quests as much as possible
Where does ai have a place I think ai can be used effectively in upscaling technology or the remastering process for older games touching up assert etc however it must be done with human supervision ala GTA trilogy where it was used but clearly not vetted before being included in the game
I mean the core issue with AI is exactly what it's substituting. Generating visual art is a perfect example of this. Currently, if you want to use AI to generate anything short of a background, you are going to deal with numerous drawbacks. From anatomy issues in humans and animals to completely broken fonts for logos and visibly recycled styles.
But when it comes to writing, things are a bit messy. There are indeed extremely talented writers out there working on video games. But there are also a lot of them who really aren't, and we all know it. Take games like the recent Suicide Squad or Starfield; those game scripts could very well have been done by AI.
Another issue with AI writers that is often pointed out is the ludonarrative issue. Basically, AI, by its very nature, wouldn't be able to write within the context of the game mechanics and scenarios, which would lead to a lot of ludonarrative problems and break immersion. However, against that argument, one need not look further than The Last of Us Part II. That game is a embodiment of ludonarrative issues and is still considered by many as one of the best games and game stories out there, so it's clear that for the majority of the market, that would not be an issue.
So AI, with all its limitations right now, probably wouldn't hurt game stories as much as the writers would like gamers to believe. I doubt that it would improve what we have now, but given what we have now, I also doubt that it would be measurably worse.
As it stands right now, AI is really good at taking existing concepts that a human imagines and then organizing them into a coherent story. You still need creativity, but I think having a "room of writers" is probably no longer necessary. So in that regard AI is taking jobs. For instance, let's say I provide AI with a number of characters and what their personalities are. I might say, (if making a murder mystery) the Butler who seems like the protagonist is actually the killer. If you try this, AI will do a pretty fantastic job of writing dialogue between characters that would lead you, as the reader, not to suspect who the killer is. Normally a writer works with other writers and breaks a story down into parts where the characters motives start as unclear and then progressively become revealed. AI does a really nice job with foreshadowing also. You can also tell AI to incorporates symbolism, and misdirection. TLDR; I'll never not use AI when writing a story. It's just a tool that when used properly will make good writing great.
“I love a good old puzzle game and Zuma is one that I used to play all the time and now you can, too, thanks to EA Play and Game Pass.” - A.J. Maciejewski from Video Chums.
While there’s likely already a list behind closed doors, one can still speculate and offer logical suggestions for titles new and old that should find their way into the PlayStation and Switch libraries.
Some of these seem to be exclusive for lack of enthusiasm of the publisher rather than because of deals. A lot of cool indies skip ps for some reason like katana zero, el paso, elsewhere and gunbrela
They really think PlayStation fans would want to play Redfall? Pfft.
Personally nothing on that list would be any game I’d want to play.
I’d absolutely love Hellblade 2, Palworld, and Quantum Break on ps5 as I’m sure tons of others would too. There’s nothing wrong with wanting games from another console and its sad that people try to act like they aren’t interested in them.
Sunset Overdrive makes very good sense. Palworld might.
Don't know about the others. Hellblade II does make sense given the original launched on PS4 first. Quantum Break was a massive letdown for me. I absolutely hated the whole TV show thing and I don't think anyone should have to relive that on modern hardware.
"I will tell you this: We understand exactly that point. Perfect Dark, Goldeneye, Conker…"
Oh please bring us another bond game and make it good like goldeneye!
Games convention will be really great. Cant wait to see what all three parties unveil at the event
is clearly an xbox fanboy (pure sarcasm). This was a lengthy good interview. I still don't understand why Peter Moore left, but this guy should replace him as 360's number 1 spokesperson
name titles for the games sound boring too human, alan wake WTF
Remedy needs to show more about Alan Wake, that Intel Quad core demo was amazing. But time for me return to Resistance.