There's always a lot of talk in games about developers pushing things to the limit. About forcing every last drop of amazing from processors and engines and other things. Several not-yet-released games are promising that the pushing of limits will be taken to their very limits. And possibly beyond into a hitherto unexplored dimension of limits.
But what about games that promised much limit pushing that have been released? These are 8 games that all modestly claimed to be spanking consoles to breaking point. Was the big talk justified? Let's find out.
Woops I posted this in the wrong place
[They said: "We pushed the 360 to its limits."
Justified?: Hang on. Isn't Gears of War 3 also pushing Xbox 360 limits to ensure that it is even better than Gears of War 2, which itself pushed limits to ensure that it was better than the original Gears of War?]
It all was PR bull. Same with Fracture, SC:Conviction and even the Echochrome statement was silly.
They said Gears 2 would look better, they said Alan Wake would look better, they said Splinter Cell Conviction would look better, but nobody has made a game that looks better than Gears 1 on the 360.
There is absolutely more power to be revealed from the PS3/Wii/PC, but since we haven't seen a game improve visually on the 360 in nearly 4 years, I think it is fair to say we probably wont see Gears 1 visuals topped on the 360.
THANK YOU for explaining the article, for those that don't even take the time to read. Some of these commenters shouldn't even be allowed access to the internet...Christ.
But lol @ splinter cell and fracture making the list but not Uncharted 2 and Killzone 2.
What a joke.
agreed, killzone 2 and uncharted 2 are untouchable console games this whole gen, be it in the graphics department, gameplay department or storytelling.
lol Hey someone figured it out! Have a cookie :)
I also agree MSG4 is the best, but Uncharted 1 and 2 definitely hold their own against everything else...
Funny list...Where is UC?...GOW?...5 year in the making KZ2...not WORTH mentioning...I guess their not pushing ANYTHING except cut scenes...lol...
Sony recently said NOBODY had maxed out the ps3...REALLY...BUT ND said that UC 1 used 30%...then they said that UC2 used 100%...ND...are you LYING...must be exclusive to Sony...It's on the special features in UC2 kids...Sony...we lie about everything...
Sony's super computer has been embarrassed over and over...lil 360 keeps getting it done...Where's the 1080p, 60fps, 100 AI and 50 hr long games Sony...This gen is coming to an end....nothing???
Cool story bro!
But in all seriousness now. When was the last time your 360 pushed 1080p @ 60fps? Exactly, so stfu and stop being a hypocrite.
Last time I checked, the PS3 has been pushing higher quality graphics than 360 on exclusive games.
So what do you care what the PS3 does or doesn't do? It's still doing more and better than you know what.
Im programming world we call it bad coding.
the only limits it pushed was your patience on the frequent install screens
I understand.
Back on topic, I don't even know if there is away to figure out if a game has pushed the PS3 to its limits.
Will be back eventually though, perhaps by this week.
From a very recent interview on Digital Foundary:
"Digital Foundry: Conversely, where does this leave 360? Is it a literally a case - as many have said - that the advantages of the SPUs are matched by the more advanced GPU you have available in the Microsoft console?
Steven Tovey: The GPU in the 360 packs more punch than the RSX; this is well-documented, on the other hand though the SPUs in the PS3 are astoundingly powerful. I think there are certain techniques, such as God of War 3's MLAA that are just unfeasible on 360, but it works both ways, the 10MB of EDRAM in 360 makes 4x MSAA feasible.
For a cross-platform title like Blur it's really just a balancing act, we need to be mindful of the strengths of both platforms and play to them in order produce the same final frame on both platforms.
The really fun thing for us as a cross-platform developer is that the underlying techniques used to synthesise that image can be worlds apart depending on the platform, but look exactly the same to the player. For example, the 360 version of Blur performs the lighting on the GPU in a much more "standard" way, whereas the PS3 uses the SPUs.
In practice this means the PS3 version of Blur could push more lights than the 360, but it loses out in other areas such as the prohibitive memory footprint required for 4x MSAA. Basically any rendering tasks that are not implicitly tied to the rasterizer such as lighting and post-processing are going to benefit from the SPUs, but there are trade-offs to be made in other areas to get those benefits."
Hence, Blur quite easily maxed out the GPU of PS3 whereas the GPU could handle a little more. And where the PS3 has the RSX, the Xbox has that extra 10 MB of EDRAM.
Hmmm. Fanboys can learn?
link: http://www.eurogamer.net/ar...
I think MGS5 will push PS3 to its limits, MGS4 in 2008 was mindblowing enough, if MGS5 turns out to be one of the last releases before PS4 then it would be fitting and most of us know Kojima would do as good a job as anyone maxing it out!
and you kinda dont want to pay for it but you still poney up and do it anyway.... I feel the same way about Game Informer sometimes.
Although with some s*** programming you could do that with Pac Man.
Rainbow Six Vegas stuttered on both machines using UE3 back in the day...and it looked like dump...but it very much was using all the power it could...it was just a poorly implemented rendering engine at the time (at that point the only company that could get it right was Epic...and they built it in the first place)...
An engine can be tweaked(optimized), console hardware...not so much.
then maybe this article would have revelence
totally agree, bubbles up buddy. MGS4 still looks better than most 360 games
these pc fans are everywhere today, never mind they are always everywhere on the internet
The PC is an easy system to like if you can afford it and know how to upgrade and take care of it.
And you seem to have missed the point of the article. Gamesradar aren't saying the games listed push the systems to their limits, quite the opposite. They're calling out developers, who themselves claimed they were pushing the hardware to the limit, which in these cases may not have been accurate.
But of course, blame the PC fans if you must.
Edit: That's it, hit that disagree button, hit it as fast as you can if it makes you feel better.
JK, you're absolutely right.
I didn't disagree with ya btw.
Actually, you can get a fairly decent NVIDIA card for about $90 at some retailers.
http://www.microcenter.com/...
Anyway, MGS4 was very brilliant.
in my honest oppinion.
"I'm not lying..."
"It is no lie that..."
"To tell the truth..."
"Truthfully speaking..."
Phrases indicative of truth--part of our lives forever. :(
To be honest that was a stupid thing to say and in my opinion your name fits you. So in my honest opinion you're a douche.
I get tired of hearing people say "to be honest" and then say a bunch of lies and garbage after that. That allows them to say anything they want at all,or so they think
Once you got PS3 cell in full effect, parallel wise and rsx. You are pushing, no doubt.
But it all really depends on the engine.
MGS4 maybe maxed out what their engine could do at the time, same goes for other titles.
Then you got wasted code, over bloated code. Things that are in view, that don't need to be, you can waste alot. And that is the difference between PC and Consoles.
PC'S Need raw power, because alot of the time they are not optimized.
In truth with todays PC Specs, Should be alot better then crysis by now.
But nobody seems to grab the bull by the horns so to speak.
I really hope valve has updated their engine for HL2 ep3.
But when a developer pushes current hardware, like Crytek did with Crysis, some people moan because they can't run it. Most games are still primarily DX9, because consoles can't properly run DX10 and a lot of people still use XP.
We do need more developers who "push the limits" of hardware so to speak, and with the emergence of DX11 it looks like we're getting there slowly.
most PC developers don't do that anymore, even though it used to be the norm...big tech heavy titles like Doom 3 and half life 2 also scaled to 'current' hardware pretty well...current meaning at the time the games released...but did their best with much more expensive hardware relevant to the time of arrival...
thats how it goes with PC gaming...developers are focusing their optimization on a moving target...and they try to make everything scalable to all kinds of different hardware options...where as console gaming is fixed, and optimizations are much more important given that resources are relatively low already compared to PC...but this is always why on paper specs between a PC and a gaming console are nearly meaningless...a PC running even windows XP (saying that for a lower footprint) with 512mb of Ram, and a 7800 gpu will NOT touch a PS3 or 360 visually...because developers would never optimize code for such limited resources...yet console developers manage to squeeze them to the point of still creating impressive games several times a year...so its very true that PC's are much more powerful, but few developers ring them out like they do for consoles...
Does GamesRadar actually do any news anymore? They are quickly becoming irrelevant to me.
The day that happens Skynet will be online.
http://www.youtube.com/watc...
I lol'd at the Echochrome part. "Its just white lines!" Rofl.
What a dumbass. xD
What a random bunch of games.
i was all for you till you said that racist sh1t about new york lingo. no one is writing articles about how fcking hick pittsburgh is or saying that the white people in west virgina cant fcking understand english becuase they keep marring there cousins
"Yeah, we’ve got it to the point where we can’t even put an extra vehicle into a world, because it’ll blow the memory. Every little change we make we have to be hyper-critical about it because it could just bring the whole system down. We evaluate every little change in the game, and then we run our tools on it to make sure it isn’t going to break the game and then we move forward, so it really is about pushing the engine as far as we can, and pushing the hardware as far as we can, and then looking at what is the next set of hardware that’s going to come out. Where can we take it then? You know we’re already thinking about if we had XYZ X number of years from now, what would we do with our engine?"
As we all learned in our first 10 minutes of programming tutorials, if you put 11 items into a 10 element array, it will blow up. That doesn't mean I've pushed the limit of the computer by having a 10 element array.
yup, treyarch is sayin that they are working on there best COD game, but isnt that what they said about WaW? Lets see if treyarch really pushes Black ops to its limits.
anyway on topic i can't with to see more awesome things on ps3, they are still tapping into that cell architecture, there is plenty of room for improvements left, wheras x360 peaked with gears 2
fracture yea fkin rite
Its all about optimization, and getting better effects with less.
I heard that the PS3 is not using all of its Cell process power. That some of it is "locked off" for now.
Kinda what they did with PSP and I think Ps2?
I think that is what Sony means its Future proof. They just unlock the full power when time is right and Boom 10 year life span =)
I hope to get a PS3 soon, it seems to be a great System.
Sick of my 360 freezing and saying Game CD is not clean, when it is :(
Also the 360 sounds quite a bit, although it is not bothering me much.
Also I dislike the fact that I have to waste so Much money on batteries for the darn controller. why not a rechargeable controller :( Guess you get what you Pay for, Ps3 is more off a Premium Console.
They do this so that they dont have to bin all the cells that come off the production line with one faulty SPU - so millions of PS3's out there have one faulty SPU but they will never know about it because that one is locked.
This means it will NEVER be unlocked because to do so would mean that a massive percentage of PS3 users would never see the benefit of it making it pointless.
@Moac
They do make a rechargable battery pack called the " Play and charge kit " for the 360 controller, it's $20. And as for your disc is not clean error, your disc drive is on it's way out, sorry my friend.
but section Xbox 360, why is almost every article nowadays in that section?