First things first, the delay. Clocking up six years of development time, if Alan Wake is to win any awards this year, it’ll certainly snatch the “Longest development for a game that isn’t shovelware and actually turned out pretty good” gong, (Duke Nukem Forever? Forget it. It isn’t coming). So after years of being thrown tidbits, I believe I speak on behalf of everyone when I say it was a relief to finally see the fruits of Remedy’s hard work at E3 last year (perhaps not PC gamers). With the curtains shut and the lights turned off, I jumped into the world of Bright Falls. Alan Wake has arrived... fashionably late.