Jeremy writes in his review: "Some games allow the player to make decisions that impact the overall play of the game, when done properly this can be a great little feature. The best examples of this would have to be the Mass Effect games and Fallout 3. The ability to shape your character based on your interactions with other characters is excellent. Enter Alpha Protocol, the modern day spy RPG. This game is almost entirely based on choice, and while it has some similarities with the aforementioned examples, it does a pretty good job of setting itself apart."