Critical Gamer writes: Complaining about cutscenes feels like a futile pursuit for a couple of reasons. Partly because it feels oddly similar to banging a bit of bamboo against the stiff rigor mortis flesh of a deceased equine; partly because it must surely be a fruitless endeavour at this stage. Cutscenes are clearly here to stay and developers are making no secrets about the fact that they all get big, polygonal stiffies whenever they get the chance to live out their moviemaking dreams. I should point out that I have nothing (well…) against cutscenes in theory. In theory they are there to provide the narrative skeleton to a game, presenting aspects of the plot that would have been difficult to convey through gameplay alone. In the olden days they were also a handy tool for developers to show us graphics which the hardware would not have been able to muster up in real time, which broke the flow but looked awesome for the time.