LittleBigPlanet PSP has just had a huge great chunk of premium DLC, dubbed the Turbo Pack, made available.
But how do you make sure people are getting their money's worth out of DLC for a game that thrives on free, user-created content? How do you approach creating new goodies for a game that's built around constantly-available new goodies? Will we ever see DLC that brings in a multiplayer mode for LittleBigPlanet PSP? Yes, we had some questions. The sort of questions that itch and niggle like bluebottles in your pants.
We at SPOnG are not the sorts of chaps to sit with bluebottles in our pants. So, off I trotted down to Cambridge to see the good folks of Sony who made LittleBigPlanet PSP for some answers. Andy Knowles, LittleBigPlanet designer of such wonders as the Turbo Pack's pogo stick, and Mark Green, Sony senior producer, were the gents to enlighten me.