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Strategy Informer: Enslaved Interview

Strategy Informer: When you started work on Enslaved, what was the main goal?

Tameem Antoniades: I think at the beginning to take stock of everything we did on Heavenly Sword and improve it. We're driving as a studio more and more towards story based gameplay, and trying to figure out ways to make stories work within gameplay, as opposed to making it work just in cut-scenes. I think you can say Heavenly Sword did that; the stories were in the cut-scenes and the gameplay was separate."

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