Alpha Protocol developer not proud

One of the team working on the game has posted comments about its development and is not proud to have been a part of it.

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ClownBelt3098d ago ShowReplies(2)
knight6263098d ago

not many people liked it but i liked it i just berly started yes the AI sucks or is no ME2 but idc i could have fun with this game

Rainstorm813098d ago

When are people going to learn this.

I have this game and it plays like a very poor rip off of Mass Effect.
Im also early in the game but GT review of 6.4 or whatever seems to be spot on.

Sega comes out with like 5 good games a gen out of like 50 so no one shouldntve expected much.

jetlian3098d ago

funded the game they didn't make it. get your info right next time

morganfell3098d ago

But Sega had input. Did you not read it? The publisher controls the purse strings for most devs. Even the article mentioned Sega's meddling. It's just that most of the damage was not done by them.

This producer sound's like Christian Allen's brother....

Rainstorm813097d ago (Edited 3097d ago )

so its not Sega's game?

It just has Sega's name all over it including the old classic "SEGA" voice in the beginning. Sega published the game, its thier blame to take.

If it was a great game (yes i have it) Sega would share the credit.
So share the blame as well

kingdavid3097d ago (Edited 3097d ago )

"Sega also was a factor, because they kept changing the design requirements (yes they had heavy influence there), which never gave the producers and designers time to actually decide on one set of features to make and polish. The blame is still mostly Obsidian's because the execution was absolutely terrible."

Its obvious that Obsidian should take most of the blame, they developed the game after all.... And its not as if they have had a great record with games in the past. Obsidian isnt owned by sega in anyway, you can't just call it sega's game.

Bethesda published rogue warrior, probably the worst game of last year. You gonna blame them for that too?

Elven63097d ago

Obsidian has done some great games in the past, KoTOR 2 was a good game but could have been even better if LucasArts didn't rush it out the door. Anyone who has played the fan made restoration mods can tell you this, infact, if the game came out like how Obsidian had hoped it could easily have eclipsed the first (although it does for me personally anyway).

Neverwinter Nights 2 and the expansions are all great games as well. Alpha Protocol is Obsidian's first game to receive a reception like this.

In regards to Rogue Warrior, yes since Bethesda switched developers midway through development which is never a good sign.

morganfell3097d ago (Edited 3097d ago )

The bad thing about Rogue Warrior is that the previous version from Zombie which was canceled was a decent Unreal 3 game with the greatest underwater swimming you have ever seen. Also the SP was a 4 man squad led by the player that supported co-op for the SP game.

jetlian3097d ago

meddling has nothing to due with its execution. they just giving input. I still think the game looks ok. My friend is getting it tomorrow so i'll know by then

+ Show (4) more repliesLast reply 3097d ago
RedPawn3098d ago

If you had issues use your voice on what could of been done about the problems it's called a TEAM for a reason.

RememberThe3573098d ago (Edited 3098d ago )

The lead producer and co-owner wouldn't listen. Read first...

RedPawn3098d ago (Edited 3098d ago )

I understand that but I don't need to read some crap about what was gonna be a mediocre game anyways.

But I do sympathise for the employees distress, cause that shit happens at work places, everyday.

The point of the arcticle has already been explained in the first sentence.

This is also the exact reason people loose faith in their craft.

NeoBasch3097d ago

I read the article, and the guy did a lot of b*tching. Not saying that I wouldn't under similar circumstances, but he expressly said he didn't argue much as it's hard to argue with the owner. In my opinion, he's just venting. A lot of companies have this problem. They used to give programmers and artists a lot of leeway, and basically design the games for them, which led to a lot of $hitty games.

Companies are finally beginning to realize it pays to have professional designers who are on board from the very beginning. Gamers seek substance. Designers help feed that, but it takes work away from many programmers and artists. In my opinion, that's a good thing. The staff shouldn't have to worry about the designs, and instead the implementation of the systems. I have a feeling there is more than one side to this argument.

Naughty Dog uses a similar set up. They have creative designers as well. They micromanage a lot too. It's standard practice in video game design. For good reason. However, if what this guy says is true, the difference is that Naughty Dog's designers listen to their crew. They have an open environment where anyone can say anything and recommend a different course of action. I like that approach, and I have a hard time believing this guy's story as most companies take that approach as well.

Who knows what the real reason could have been. Short deadlines, team management, etc. Could have been any number of reasons. I just don't think it's fair to point blame after hearing only one guy's opinion. I mean, I feel sorry for him if it's true, but that's just one side to it. Besides, this was an anonymous post, who says it was even a member of their staff? Could be a bitter fan expressing their resentment towards the production without knowing the facts. If he wanted to speak out so bad, he shouldn't have done so anonymously.

Elven63097d ago

Even after making a second comment perhaps you should have read what the employee said instead of digging your hole further. The producers on the project were not willing to listen to the feedback given.

NeoBasch3097d ago

Wrong. First off, this is just one person: one side of the story. Who knows how it really went.

Second, this is the quote you're looking for:

"And you can't exactly argue with one of the owners of the company when he doesn't want to listen."

Sounds to me like he gave up early on. I've worked with people like this before. They'll listen. Just give it time and don't give up. They'll understand eventually. It's as much this dude's fault as the owner if this story is to be believed. I hate it when people jump to conclusions.

RememberThe3573098d ago (Edited 3098d ago )

I knew something was off with this game when I saw the first developer diary on it. They seemed to be faking their excitement for it and frankly those guys just seemed lame. This is also on Sega for letting some dumb ass producer take over a game. If your not skilled at game design don't force it, not everyone can be a Kojima or Namura.

ShadesMoolah3098d ago

The game has a lot of potential and the mind boggles as to how great it 'could' have been given more resources.

darkequitus3098d ago

I was looking forward to this for such a long time. Too risky to buy. I will rent it now.

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