HookedGamers writes: "Longtime fans of the Sam & Max series might be surprised to find that The Tomb of Sammun-Mak actually has very little to do with Sam and Max. Picking up immediately after the events of The Penal Zone, Episode Two of The Devil's Playhouse starts in the boiler room of the Freelance Police's office building. Having just defeated the intergalactic warlord Skun'ka-pe, Sam and Max discover a pair of skeletons that disturbingly resemble themselves, along with a movie projector and four reels of film. By hopping from reel to reel, players can unravel the story of Sam and Max's great grandfathers - Sammeth and Maximus - and how they were able to beat the challenge of the Sphunx, steal the Devil's Toybox from the eponymous tomb and, ultimately, wind up in the boiler room. As both a game mechanic and storytelling vehicle, it's a refreshing change of pace from the series' usual setting."